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alexpdennis

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  • First Name
    Alex
  • Last Name
    Prudic-Dennis
  • C4D Ver
    19.024 Studio
  • Location
    dallas TX
  • Interests
    woo

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  1. alexpdennis

    Cactus Dan has passed away

    dang.. just found this.. RIP
  2. alexpdennis

    Redshift installation Mac

    ANSWERED: NVIDIA Quadro FX 4800 is NOT supported "Redshift requires compute 3.0 devices or higher. Please see this page (and esp the bottom link): https://www.redshift3d.com/product/system-requirements"
  3. alexpdennis

    Redshift installation Mac

    Hello! Im trying to give the Redshift Demo a try and I can't get it to show up in C4D. Is there a trick to getting this to work? The card is an NVIDIA Quadro FX 4800. Any help would be greatly appreciated :)
  4. alexpdennis

    C4D .obj sequence import

    Same @davidlieberm i used to use xPlay from the steadyBAKE pack at tca, but i haven't been able to get it to work on the newer versions of c4d (r17,18,19). Any help would be greatly appreciated! cheers
  5. Couldn't find jack-shrimp online about it. It gives out a ".xyz" file. Any guidance would be greatly appreciated. Cheers!
  6. Hey All! finally having a chance to mess with r18. Love. BUT was wondering if anybody had experience setting up emission from TFD based on an object's (from a voronoi fracture specifically) velocity. Like a velocity gate? if an object is moving over a certain velocity, then emit? Not even sure if this is possible with c4d but figured i'd see what yall thought. Thanks for your time, and i'm on tfd v.1 if that makes any difference. Thanks again in advance!!
  7. back in the day I used to just keep a solid ref in my back pocket for stuff like that. As long as the hull anim is the same you can use a visibility tag and try and finesse the transition. Ive also thought about, but never created, making a custom luma matte for post to help. I'm curious about this as well.
  8. i used this initially and it wasnt working, but it actually was working. err... lol i guess, perhaps since i was using a cube instead of a sphere, somethings are different?? but i just snuck a range mapper in between trigger size and input 2 of the compare node. (prob change based on scene but:) i set it to real>%>%>uncheck use spline and slightly tweaked the input lower and output lower. Not even sure why that worked but it did :D I'm assuming the bounds are what im after but not able to get the relative/local attributes some how (i prob sound like an asstard doufus child)?? Any insight would be awesome! thanks yall! happy holidays!!! :-*
  9. Hello All! I could have sworn I saw gsg do a demo with this in there but cannot figure out where it was or how to do it. I found the "trigger by xpresso" stuff floating around but that seems to only apply to normal fracture objects, not voronoi... Any body have any leads? Basically just wanting to trigger dynamics by an object. Thanks in advance!! :)
  10. alexpdennis

    3D generalist, Dallas TX. Fulltime

    Hello We are looking to fill a lead 3D artist role to start pretty quickly :) This role requires advanced skills in Animation, Rendering, Compositing, Modeling, Shading, etc (must be able to show in reel or samples). We use C4D as well as Max, so either or would be acceptable. Knowledge of Octane a plus. The applicant must also be well versed in PS, AI, and AE. Also, knowledge of motion tracking is sometimes required. Any additional skills would definitely give you an advantage. We need somebody who is easy to get along with and doesn't mind taking orders, yet also feels fine finishing out a spot by themselves. We also, always, have a tight deadlines and a lot of work, so it's not a position for a beginner or slow poke :) If you are, or know anybody who is, interested, please email me at alex@theaxcessgroup.com This is a full time opportunity in Dallas (North), TX :) Thanks!! Look forward to hear from some of you good folks!! best, Alex

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