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Everything posted by Robididan

  1. Thank you again for the Update! Great and easy to use plugin. Every addition gets the most useful tools to make UV'ing actually easy and fun again. Managed to unwrap a rifle yesterday using the new version 2.5 with multiple parts in less than 8 minutes.
  2. Interest from my side is definitely there. To learn and to participate in future challenges. I hope others will say the same to Keep them alive. Especially for such important Topics. If you could even Show the best Approach after a challenge that would be greatly appreciated.
  3. Thank you for extending once more but I'm afraid I will not make it until the new Deadline I was kept busy with work and every time I opened the challenge file I struggled to make up my mind on how to get the right curves while mainaining good topology, let alone the drinking opening. So my Progress is not much further than what I posted originally. Really sorry but I first Need to learn more about establishing an upward spiral on a curved object and how to embed a cylinder to that topology. I'm sure I can learn a bit from the wireframes on the final entries thread.
  4. Wow that Looks just like the real Thing. Let's hope we all get there eventually :-)
  5. So...trying to post a first step. Still struggling with the tough parts and how to best come up with an idea how to model both the lid and the bottle. Also still trying to figure out how to add the drinking spout / muzzle part to the lid.
  6. Great challenge, really some important things to become better at modelling and topology in general. Looking forward to participate. I hope to also have enough time to finish. :-)
  7. Hi Daniel, I can't seem to move my UV islands, or will this only be in your next release? Thanks for the update! getting better and better each time
  8. Thanks again Daniel (@C4DS) for the Support and your Swift Releases. As already discussed. I was wondering if anyone from the Cafe would be able / willing to do some tutorials in addition to Daniel's explanations using the plugin. Or maybe a workflow Video to see how different meshes / Problems can get solved easyily with the Seamilar plugin. Nothing specific in mind right now. I'm also trying to get the hang of it and for simple 3D objects it works perfectly but I'm still struggeling a bit with more complex shapes and go back and forth with BP UV and Seamilar. Also this way,
  9. Same here, works like a charm! Thank you very much for your work.


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