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  1. Rounded corners, phong and reflections

    Hi Cerbera, I use release 17 prime, bevel deformer included. Thanks for the solution, works great.
  2. Hi, I already searched the forum but didn´t find a quick solution. I work very much with cube primitives with mirror shaders, and I need to use the rounded corner option a lot. But it seems that is no proper way to use phong on a cube primitive without getting distortions in mirror reflections also on the large, flat sides. The rounded corner angle in the phong tag always include the large sides of the cube, not just the rounding. Is there a quick solution for that problem without conversion to polygons?