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MJohnny

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61 Noble Beginner

Profile Information

  • First Name
    John
  • Last Name
    Malak
  • C4D Ver
    14 Studio
  • Location
    Slovakia
  • Interests
    Creating photorealistic materials, lighting & post work.

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  1. AA try decreasing to max level 4x4 or 8x8. Reflection depth... you should get away with 2-3. Decreasing ray depth also speedps up rendering. I understand this will be an animation? If so,you can choose GI mode that it better suited for animation. Your chosen mode QMC +LM is quite slow in your case. my 2 cents.
  2. AXYs Anima is my first thought. Then the software called Massive (works with fuzzy logic), but the price is too steep for single project. I used anima animated people for some archviz projects and they worked fine. BTW - you can search for some info on bohemian raphsody how they did the stadium full of CG people, but i suspect Massive, Anywaay, let me know how you figured it out.
  3. Hair method seconded. Note that with megascans, as far as I know, you will be adding only moss texture or image with alpha, not the actual 3d moss. Unless you can find a piece of rock in their library that is very close to your needs, try hair first.
  4. Do you have only hdr based lighting in the scene? Shadows may be too subtle. Rendering out ambient occlusion pass might be more visible. Anyway if you save output as psd file with layers, there is your shadow pass. You can see it directly in picture viewer as per screen.
  5. See the screenshot... do you have that option in R19?
  6. OK so the 1. answer kills multi-pass workflow. For example rendering reflection channel separately and adding it in PS to enhance existing reflection on raw render. All that can be changed in post work is hue, saturation, vibrance, exposure, contrast... of final render. Correct me if I'm wrong. Anyway, please reply to this thread once the contest starts, I may would like to give it a go.
  7. Post work allowed or must be raw render? Scene file must be provided or just the image? 3rd party lighting tools such as hdr light studio allowed? By scene you probably mean some single product shot as setting up interior lighting for for whole archviz scene would require a bit higher award... Please share some more information about this project...
  8. Nope. Started with lowest polygon object possible which is easy to adjust. Move points where the opening should be, extrude and smooth out. Couple supporting loops added. I'm afraid what you suggest would give you very jagged outside edge around the hole. Try and see. Best way to learn from own mistakes.
  9. Bool is not well suited for curved sufaces. See my attempt. Modelled from 1 piece of geometry. You have to finisish top and bottom by yourself. attempt.c4d
  10. Is this still or animation? If the first, easier to find grunge /scratch texture and apply to your render in PS in blending mode screen/soft light. I can always recommend matte painting tutorials of "getting things look older" https://www.fxphd.com/details/422/ https://www.fxphd.com/details/552/
  11. Old, but still useful tutorial: vimeo.com/93337566
  12. Believe me, once you find regular clientele, you don 't have to worry about your website so much. They will contact you with new projects, old site or not...
  13. Looking at your website, you have renders which seems like your personal projects you did out of interest, not for client Some characters.. do you know how to rig them and animated them? Your archviz renders are not what majority studios would be ok with. If I were an employer looking at your portfolio, I would have doubts... can this person do the job I request in given timeframe? Personally I take archviz jobs and product visualization and I never had a day off.
  14. I would start with the bent part - just a tube with slice enabled. Then extrude straight parts from sides.
  15. We discussed this topic with felow colleagues in an older thread, and in my opinion, it is better to use non-destructive modelling. What I mean by that, use linear mograph cloner, draw/import path spline and use spline wrap deformer. All parameters are easy to adjust and result looks good. Imagine you have not only a flat road, but a road junction ( with bridge, guard rails, etc....) doing each curved piece manually would be quite a time killer. I attached a quick example of what I mean inluding c4d file. road.rar

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