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MJohnny

Regular Member
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56 Noble Beginner

Profile Information

  • First Name
    John
  • Last Name
    Malak
  • C4D Ver
    14 Studio
  • Location
    Slovakia
  • Interests
    Creating photorealistic materials, lighting & post work.

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  1. MJohnny

    rendering a glass

    You need to redo your beer material. It should be very close to the glass material, which seems ok. Disable color channel and in transparency, try decreasing absorption distance. Consider placing area light behind the glass to get more interesting look.
  2. MJohnny

    Adidas logo model with fur

    Problem could be that extrude obejct as you have it is not a single piece of mesh. Choose Connect object and make extrude obejct its child. If that didn't work, please post c4d file so we can have a better look...
  3. In my case it worked by changing the Hidden Cull parameter to "Project" as per screen. See if it works for you too..
  4. MJohnny

    How to make the triangles in this case?

    I would choose the classic modelling approach - not hard at all, simple mesh to keep it under control. (scene attached). Build only half of it as maliohammad pointed out. triangles.c4d
  5. MJohnny

    Photoshop blend modes

    A classic question, which gives headache to many 3d artists. Linked below are 2 video tutorials for vray, but hopefully you can make a use of them. This issue is not software specific, as other 3d apps (maya. 3ds max) have multipass option too. Feel free to explore further.
  6. MJohnny

    Coffee Jar seal peel

    Have you tried pose morph tag? Creating key poses by moving the mesh points by hand as per your storyboard and animating between them?
  7. Should you have too many different tags on your obejct, you can choose somewhat easier display, as shown on the image below. Easier to select them this way as well. By default, all tags are stacked on right side of your object.
  8. MJohnny

    Gear shape

    You could minimize the undesired effect by dissolving extra edges. There would be a small bump, but barely noticable.
  9. Have you tried surface deformer?
  10. Your setup seems to be working OK. Whether you have a separate alpha or it's together with beauty is your choice.
  11. I suggest you to do this in photoshop. The 2nd image migth be doable with lighting tool in c4d. However I doubt that these images are raw renders without any kind of post work.
  12. MJohnny

    Rendering reflections issues

    Is it the black behind the scene/camera reflecting or is it an issue with material? This is hard to say without project file, but it seems to me like 1st mentioned.
  13. As CBR said, work only in greyscale when creating transparency mask: Pure white is 100% transparent Pure black is 0% transparent Red to blue is a hue change. No effect for transparency.
  14. It is more complicated sadly. Transparency masks are all about value (not hue, nor saturation). Colors in your gradient have the same value, only saturation is different. Look what happens when I get rid of saturation. This is 100% opacity for the whole shader.
  15. I'm using older version which doesn't have reflectance, as you can see on screen, so can't help with that. Try to choose different projection types in lumas, instead of planar. I can't see any anisotropy rings on your render, so you may not need it after all.

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