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    Creating photorealistic materials, lighting & post work.

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  1. See the screenshot... do you have that option in R19?
  2. OK so the 1. answer kills multi-pass workflow. For example rendering reflection channel separately and adding it in PS to enhance existing reflection on raw render. All that can be changed in post work is hue, saturation, vibrance, exposure, contrast... of final render. Correct me if I'm wrong. Anyway, please reply to this thread once the contest starts, I may would like to give it a go.
  3. Post work allowed or must be raw render? Scene file must be provided or just the image? 3rd party lighting tools such as hdr light studio allowed? By scene you probably mean some single product shot as setting up interior lighting for for whole archviz scene would require a bit higher award... Please share some more information about this project...
  4. Nope. Started with lowest polygon object possible which is easy to adjust. Move points where the opening should be, extrude and smooth out. Couple supporting loops added. I'm afraid what you suggest would give you very jagged outside edge around the hole. Try and see. Best way to learn from own mistakes.
  5. Bool is not well suited for curved sufaces. See my attempt. Modelled from 1 piece of geometry. You have to finisish top and bottom by yourself. attempt.c4d
  6. Is this still or animation? If the first, easier to find grunge /scratch texture and apply to your render in PS in blending mode screen/soft light. I can always recommend matte painting tutorials of "getting things look older" https://www.fxphd.com/details/422/ https://www.fxphd.com/details/552/
  7. Old, but still useful tutorial: vimeo.com/93337566
  8. Believe me, once you find regular clientele, you don 't have to worry about your website so much. They will contact you with new projects, old site or not...
  9. Looking at your website, you have renders which seems like your personal projects you did out of interest, not for client Some characters.. do you know how to rig them and animated them? Your archviz renders are not what majority studios would be ok with. If I were an employer looking at your portfolio, I would have doubts... can this person do the job I request in given timeframe? Personally I take archviz jobs and product visualization and I never had a day off.
  10. I would start with the bent part - just a tube with slice enabled. Then extrude straight parts from sides.
  11. We discussed this topic with felow colleagues in an older thread, and in my opinion, it is better to use non-destructive modelling. What I mean by that, use linear mograph cloner, draw/import path spline and use spline wrap deformer. All parameters are easy to adjust and result looks good. Imagine you have not only a flat road, but a road junction ( with bridge, guard rails, etc....) doing each curved piece manually would be quite a time killer. I attached a quick example of what I mean inluding c4d file. road.rar
  12. Have you looked at Surface Spread plugin by Laubwerk? Edit: I see you are using R20 but on plugin website it says the plugin is not compatible with R20. Too bad.
  13. Depends on how close up your camera will be. My initial thought will be hair, but you probably don't have that in prime. So another choice is to use splines and sweep them. You can use use magnet tool in point mode to mess up ends of bristles so they are not so uniform. See sscreen. Or use deformer.
  14. You need to redo your beer material. It should be very close to the glass material, which seems ok. Disable color channel and in transparency, try decreasing absorption distance. Consider placing area light behind the glass to get more interesting look.
  15. Problem could be that extrude obejct as you have it is not a single piece of mesh. Choose Connect object and make extrude obejct its child. If that didn't work, please post c4d file so we can have a better look...



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