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Posts posted by MJohnny
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AXYs Anima is my first thought. Then the software called Massive (works with fuzzy logic), but the price is too steep for single project.
I used anima animated people for some archviz projects and they worked fine.
BTW - you can search for some info on bohemian raphsody how they did the stadium full of CG people, but i suspect Massive,
Anywaay, let me know how you figured it out.
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Hair method seconded.
Note that with megascans, as far as I know, you will be adding only moss texture or image with alpha, not the actual 3d moss.
Unless you can find a piece of rock in their library that is very close to your needs, try hair first.
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22 hours ago, kkamin said:Cool, just gauging interest currently. Good questions:
1. Post work allowed if it's just adjusting tone and color. You won't be able to paint in highlights or shadows or do any image retouching like removing things in reflections, etc.
2. I'll ask that you describe the lighting set-up so after the students try to replicate, they can learn how it was done.
3. You can use any lighting tools you want
4. The scene is going to be fairly simple. This is meant for people to have fun with the challenge more than anything, and then check out what other people came up with.
OK so the 1. answer kills multi-pass workflow. For example rendering reflection channel separately and adding it in PS to enhance existing reflection on raw render.
All that can be changed in post work is hue, saturation, vibrance, exposure, contrast... of final render. Correct me if I'm wrong.
Anyway, please reply to this thread once the contest starts, I may would like to give it a go.
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Post work allowed or must be raw render?
Scene file must be provided or just the image?
3rd party lighting tools such as hdr light studio allowed?
By scene you probably mean some single product shot as setting up interior lighting for for whole archviz scene would require a bit higher award...
Please share some more information about this project...
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Nope. Started with lowest polygon object possible which is easy to adjust. Move points where the opening should be, extrude and smooth out. Couple supporting loops added.
I'm afraid what you suggest would give you very jagged outside edge around the hole. Try and see. Best way to learn from own mistakes.
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Bool is not well suited for curved sufaces.
See my attempt.
Modelled from 1 piece of geometry.
You have to finisish top and bottom by yourself.
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Is this still or animation? If the first, easier to find grunge /scratch texture and apply to your render in PS in blending mode screen/soft light.
I can always recommend matte painting tutorials of "getting things look older"
https://www.fxphd.com/details/422/
https://www.fxphd.com/details/552/
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Old, but still useful tutorial: vimeo.com/93337566
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Believe me, once you find regular clientele, you don 't have to worry about your website so much. They will contact you with new projects, old site or not...
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Looking at your website, you have renders which seems like your personal projects you did out of interest, not for client
Some characters.. do you know how to rig them and animated them?
Your archviz renders are not what majority studios would be ok with.
If I were an employer looking at your portfolio, I would have doubts... can this person do the job I request in given timeframe?
Personally I take archviz jobs and product visualization and I never had a day off.
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We discussed this topic with felow colleagues in an older thread, and in my opinion, it is better to use non-destructive modelling.
What I mean by that, use linear mograph cloner, draw/import path spline and use spline wrap deformer. All parameters are easy to adjust and result looks good.
Imagine you have not only a flat road, but a road junction ( with bridge, guard rails, etc....) doing each curved piece manually would be quite a time killer.
I attached a quick example of what I mean inluding c4d file.
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Have you looked at Surface Spread plugin by Laubwerk?
Edit: I see you are using R20 but on plugin website it says the plugin is not compatible with R20. Too bad.
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Depends on how close up your camera will be.
My initial thought will be hair, but you probably don't have that in prime.
So another choice is to use splines and sweep them.
You can use use magnet tool in point mode to mess up ends of bristles so they are not so uniform. See sscreen. Or use deformer.
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You need to redo your beer material. It should be very close to the glass material, which seems ok.
Disable color channel and in transparency, try decreasing absorption distance.
Consider placing area light behind the glass to get more interesting look.
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Problem could be that extrude obejct as you have it is not a single piece of mesh. Choose Connect object and make extrude obejct its child.
If that didn't work, please post c4d file so we can have a better look...
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I would choose the classic modelling approach - not hard at all, simple mesh to keep it under control. (scene attached).
Build only half of it as maliohammad pointed out.
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A classic question, which gives headache to many 3d artists.
Linked below are 2 video tutorials for vray, but hopefully you can make a use of them.
This issue is not software specific, as other 3d apps (maya. 3ds max) have multipass option too. Feel free to explore further.
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Have you tried pose morph tag?
Creating key poses by moving the mesh points by hand as per your storyboard and animating between them?
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Decrease render time for Glass Object
in LIGHTING
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AA try decreasing to max level 4x4 or 8x8.
Reflection depth... you should get away with 2-3.
Decreasing ray depth also speedps up rendering.
I understand this will be an animation? If so,you can choose GI mode that it better suited for animation. Your chosen mode QMC +LM is quite slow in your case.
my 2 cents.