Jump to content

westbam

Regular Member
  • Content Count

    443
  • Joined

  • Last visited

  • Days Won

    2

westbam last won the day on June 23

westbam had the most liked content!

Community Reputation

79 Noble Beginner

Profile Information

  • First Name
    Jo
  • Last Name
    De Jong
  • C4D Ver
    16 Studio
  • Location
    Holland
  • Interests
    Visuals, VJ, Installation Art, Lights and DMX

Recent Profile Visitors

2,341 profile views
  1. westbam

    Continual loop using particle emitter

    I wanted to post an Xpresso less way, just set up 1 section you want to loop, and clone that 3 times, than move everything down exactly the same distance as you cloned the 3 sections. But this tutorial is soo freaking clean I am not even going to bother.
  2. westbam

    Get The Shadows But Not The Floor

    I can't remember how to fix this in C4D, but you can use the simple Choker in AE to shrink the matte 1 pixel. (or Matte Choker, up to you)
  3. To add to this, think about a vector data type as an easy way to handle data. In your screenshot. You have a X value, and a Y value, so that is a position, a 2D position (or a coordinate). Now, if you want to use this position in other nodes that use 2D positions, you are kind of forced to make 2 Connections every time, one line for the X and one for the Y. This is why you convert it to a vector, with the ComposeVector2D node. The position information for XY can be passed along using 1 connection, this just saves you doing everything double. For XYZ, a 3D position, it saves you doing things 3 times. You can also see color as a 4D vector, RGBA or HSVA, just imagine how crazy you get if you need to plug in the Red, Bleu, Green and Alpha channel separate every time you use a color. Being able to split out vectors and combine them allows you to do very powerful stuff.
  4. You need 2 materials, the gray and the green. The gray is the base color, so just put a colorshader in the texture slot of the color channel and perhaps change the mixmode to multiply. The next material is the green material, same story, so Color Shader in the Texture slot, but change the color from the default white to green. Apply them both to your cloner. Now the trick, the alpha for the Green material. Enable the alpha Layer, and make a Gradient in the Texture slot of the Alpha channel.. You see every block has its own gradient. So we change the Projection of the Green Material to something else, like Spatial, or for a still, frontal is nice. Now you we can just play with the knots in the Alpha layers Gradient, change the interpolation from Linear to None etc.... I used the Shader Effector on the cloner, Enabled Use Alpha and put a Noise in the Shader field of the Shading tab.
  5. westbam

    Mograph question

    This tutorial kind of explains something similar.
  6. I think you are missing the part where he rendered it out? That is a .mov file he is working on in AE. So, render it out, preferable as an image sequence (*the default one will do just fine) and try again.
  7. westbam

    Show me your Prydz

    There should be a "Collision Deformer (scary head).c4d" file in your content browser, under Prime version's example scenes.
  8. westbam

    CHANGE AXIS WITHOUT AFFECTING ANIMATION

    Just did a quick test with a rotating cube, if you are in Animation mode (button top left, click the Arrow for model mode to see it) I could change the Axis with Mesh -> Axis center.
  9. westbam

    Loop selection - strange behaviour

    If a command works when you start a new file and just copy the mesh, it means the settings are changed and saved with the original file. Loop selection (U -> L) has some settings. My best guess is that you have turned on "select boundary loop" in the original file, which is turned off in a new project.
  10. So you want to move the puzzle from position A (first image) to position B (second image) with some random cool flashy motion in between? And you are okay with manually placing 869 pieces by hand? (yep this is the part I don't understand) Are all the pieces the same shape? Can't you fake it a bit? Use 2 puzzles and do a switch in the air? Might post some screens, so we can see what we are dealing with.
  11. You need to model your curved shape in a 'honeycomb' type grid. And then clone on the points of that object. Model it with Quad polygons and follow the first 6 minutes of this tutorial.
  12. westbam

    Video playback blinking

    Do you mean in the viewport or on your render? What file format and fps (do they match?) are we talking about? You sure it isn't on overlapping polygons? etc.. etc... (aka.. more info needed to answer this).
  13. westbam

    Black background

    Can you post some screens? So we can help you out, saying what to delete? Can you get ANYTHING from C4D with transparency?
  14. westbam

    Black background

    Yes, that is pretty straightforward, and to be honest, I think it is just a matter of wrong file format that didn't support Alpha. I would suggest rendering it out as PNG sequence. The only button you need to press is "Edit Render Settings". I don't know what you are rendering, because you might end up with extreme bad luck and be doing 1 hour/frame renders, and in that case, it might be smarter to render a MATTE you can use in AE. Making a Matte is also pretty simple, without doing it correct, just replace all the materials with pure white in the luminance channel. But just tell us where you are at. edit: I see you have the LITE version, big change the artist used tricks your version doesn't support.
  15. westbam

    Cover a surface in clones?

    You can clone on polygons from an object. Just select the polygons you want to clone on, go to Select -> Set Selection. You now made a selection tag. Make your cloner, object mode, and use the selection tag as object. The thing is, you can not use regular grids and all that fancy stuff if you clone on an object. You can clone in polygon centers, or edges, so you need to cut the window to get the exact spacing you need. edit: this is like Nate showed you, but for some reason the Mograph selection is not updating realtime when you move the cube around, how weird.

×