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westbam last won the day on October 15 2017

westbam had the most liked content!

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    De Jong
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    16 Studio
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    Visuals, VJ, Installation Art, Lights and DMX

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  1. Simple drawbridge

    You can do it with some Null objects and a tracer. Parent 1 Null to the door, where it should connect, parent one at the red circle and put one at the top. Make a tracer, set it to Connect All Objects, and put the Null's in the trace link. This works, now you can place a few more Nulls around the red circle, put the Tracer spline Type to B-spline to get that natural angle. You only have to keyframe the door open and close, and the tracer will do the rest, so sweep the trace and done. However, since you don't want any dynamics, it will look rather sh*** if you want to use a real cable/rope texture, you are not moving the spline, you are just stretching it out.
  2. Weld / Merge Points by Proximity ?

    Selected stuff only, but if you press CTRL+A you select everything. So that makes sense to have a 1 object, or all the objects optimisation. There also is a connect object, which can optimize (or welding) as well.
  3. Falling glass and let it break

    The objects you want it to collide with need to have a collider body tag. Only stuff that has simulation tags will be seen by the simulation, the rest will be ignored. But before you ask about the hundreds of other settings, I would really suggest you watch a few tutorials. By the way, the answer on one of your next questions will be: shape: Static Mesh (not automatic!)
  4. What's the render settings for this pic?

    Than you could use an Atom Array, very thin, sphere and cylinder same size and a black non reflective material on a grey background. But your reference really looks like Trapcode MIR, in after effects with an OBJ, just like Ottie mentioned.
  5. Realtime music visuals

    There is absolutely no way C4D will render in 30FPS! (unless you screen capture the renderport I think) That being said, it is perfectly fine, and done, to use C4D to model your objects. Export them as OBJ, and use some other software to make the live visuals. I don't think things like x Particles will work well using this method. Downside is, they all want you to learn some coding (text), or patching (connect building blocks). Upside is, it freaking awesome and rewarding to learn. I am a vvvv user (patching) but other options could be unity (coding). I know vvvv has some cool particle shaders, sure Unity has them as well. Not aware of any user friendly tools. Look at it as building an interactive website, you need to have some knowledge to make it cool. Doing live visuals is called VJ-ing, so google for VJ software. Most of the VJ software will only play video clips, so you need to look a bit further for what you want.
  6. Is there something I don't know about putting a glow on a sky object? Anyway, put your paper (better, just the cloner) in a Cloth Surface. (Simulate -> Cloth -> Cloth Surface) I am sure you can find thickness there.
  7. Seeing Two Helix's Under a Sweep.

    What were you expecting that that could happen if you put 3 objects under 1 sweep? The sweep is confused.. you want to sweep that path over 2 helixes, or you want to sweep that path and 1 helix over another helix. Both don't make sense... You need to copy the entire sweep setup to get 2 of them, or you you need to select both you helices, right click and select connect and delete, but this makes no sense, because the points will be 100% overlapping. So again, what was you goal to do this? So we can work towards that goal.
  8. Know a Whale

    What everyone else said, but plus it is AWESOME!!
  9. Damped Sine Wave in Formula Spline

    In the manual of C4D, there is actually this picture: (look for formula (spline) ) And don't forget to look at the Formula (Appendix) in the C4D manual. To understand the syntax a bit better.
  10. How to create this better

    Sure Target for AE comes to mind, although I am not sure if it works with the newest versions of AE. But you don't have to do it all in 1 go, overlap the the comps when they cross. Your method does seem like a lot of work, though the result is super cool
  11. I don't know about the flipping part, but I assume you also get weird 'lagging' when you play your animation. When you work with constraints, there is the a "priority" field, it is hard to explain. But in general, you need to put them in the correct animation order, C4D looks from top to bottom in the list, or you can override it in that field. So stuff that needs to follow another object, has to be calculated after that object it is constrained to. This MAXON Quicktip explains it a bit better:
  12. This for sure get you started: (always amazing to see how many tutorials http://www.eyedesyn.com/ has made, needed to scroll down a longggg list to find it again).
  13. No Color in Render

    As you can see in the material preview, the ball on the top left, you have a 100% reflective material. The reflections are "rough". Since there is nothing in your scene it can reflect, everything will look like your render. The reflection is on top of your base color, so the base color will not be visible at all. This has nothing to do with render settings. But seriously, try to follow a 10 minute tutorial that explains all the channels in your materials and I am sure you can figure this out. Materials in C4D have many many many options to mix and match, so it can be (and is!) overwhelming, the reflectance channel alone is something you will not master in 1 day! ;) This one is fun: Or this one:
  14. I think it is just a coincidence that it starts shaking so much when you keyframed the frequency, because the frequency just says how often it moves, not what size it moves. You can always try a different seed (that is the base that calculates the movement). But it might be better to keyframe the amplitude as well.
  15. Making textures change randomly

    Like the example Xpresso showed that Jed posted, you can switch between textures, but for your own convenience, you really need to understand the very basics a bit, so you can set up your own controllers (aka user data). The most simple idea I can can up for you is using the multishader. You can put all your clips in here, and than drive it with the color from a shader effector. This only requires a Xpresso setup that applies a value to a color that is driving a multishader with all your videos in there. I did the same for a material, where I made a noise, and the expresso is driving the alpha. 3 Nodes, super simple. (use interactive render region to see it) But to be honest, you should just prepare your video the correct way.... or do it all in post.... C4D is not a video editor... or at least a very hacky one. ForWestEz.c4d