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AndreasZ last won the day on January 15 2019

AndreasZ had the most liked content!

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About AndreasZ

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    Cafe Junior

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  • C4D
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    GTX1080 RTX2080Ti

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  1. All posts I've found related to the matter so far seem to indicate that it's an issue with the r20 integration. Will update if I find anything else
  2. I'm trying to import a texture from substance source but I keep getting this error message. Could it be that it was generated in a version of substance that isn't compatible with R20.059? Has anybody here run into this problem before and if so, how did you solve it if solvable?
  3. Great idea! Congrats to the winners and thumbs up to the sponsors!
  4. AndreasZ

    Caricature 01

    Great job. Really looks like Adel
  5. That's awesome! I, like many others, started learning C4D while scouring through this forum. 3Dkiwi started us off and you guys are definitely still pushing hard! Congrats on the step and looking forward to all the content to come.
  6. This doesn't automate the process, it just brings in the data to c4d. You still need to connect the vertices together.
  7. Another thing to keep in mind, if you want to be at the correct scale make sure your unit setup is in Meters before importing the csv. If it's in cm scale it up 100x
  8. I think you might have imported the wrong file in c4d. I imported the csv you just shared and it all worked correctly. alaska.c4d
  9. Can you share the CSV you're getting after the conversion?
  10. If it's creating a long line then you're not doing the conversion, that's what the excel file is for.
  11. Glad to help, show us what it ends up being!
  12. It is, the position is really far though. Also, points are not visible unless you're in point mode. What you'd want to do is center the axis to the object and then set it's coordinates to 0 0 0 so that you can navigate around it more easily. After that you can connect the dots together.
  13. grab the bottom vertex in the kelp spline and in the spline dynamic set it as fixed
  14. In that case I'd go with spline dynamics. Create a spline with dynamics and loft that. Then you can apply the hair to that. kelp.mp4
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