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AndreasZ last won the day on January 15

AndreasZ had the most liked content!

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    R20.026 Studio
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    Jounieh, Lebanon

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  1. AndreasZ

    Elevation Model from CSV file

    This doesn't automate the process, it just brings in the data to c4d. You still need to connect the vertices together.
  2. AndreasZ

    Elevation Model from CSV file

    Another thing to keep in mind, if you want to be at the correct scale make sure your unit setup is in Meters before importing the csv. If it's in cm scale it up 100x
  3. AndreasZ

    Elevation Model from CSV file

    I think you might have imported the wrong file in c4d. I imported the csv you just shared and it all worked correctly. alaska.c4d
  4. AndreasZ

    Elevation Model from CSV file

    Can you share the CSV you're getting after the conversion?
  5. AndreasZ

    Elevation Model from CSV file

    If it's creating a long line then you're not doing the conversion, that's what the excel file is for.
  6. Glad to help, show us what it ends up being!
  7. AndreasZ

    Elevation Model from CSV file

    It is, the position is really far though. Also, points are not visible unless you're in point mode. What you'd want to do is center the axis to the object and then set it's coordinates to 0 0 0 so that you can navigate around it more easily. After that you can connect the dots together.
  8. grab the bottom vertex in the kelp spline and in the spline dynamic set it as fixed
  9. In that case I'd go with spline dynamics. Create a spline with dynamics and loft that. Then you can apply the hair to that. kelp.mp4
  10. AndreasZ

    Elevation Model from CSV file

    Create an empty polygon object and then in the structure tab, import the csv data.
  11. I opted for camera mapping so that you only have to animate one thing and no compositing or geometry modifications/operations necessary. One thing though is that I haven't used octane before so no idea if this would work with it. If I have time tomorrow I'll look into it more
  12. HAHA I don't know why I was over complicating it so much, this should be more than enough... The only problem you might face is with objects with no thickness and objects with intersecting geometry. Object > Clipping texture (backfacing) | Object texture (whatever your texture is) | Transparency texture clipping.c4d (without the couch for file size) clipping_final.mp4
  13. This is what a Clip offset might look like but I'm sure there's a way to have a proper slice plane. clipping offset.mp4 clipping offset.c4d
  14. When I first read this thread my mind went towards this: -Render one pass of the scene floor/ground and background -Render another pass of the building and it's elements and animate the Clipping plane (camera) This camera controls the projection of a transparent material. As for the clipping plane, the same effect can be used with a predetermined clipping width, rendered with alpha and comp'ed in with a red fill. clipping.mp4 clipping.c4d