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anglereserve

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anglereserve last won the day on March 19

anglereserve had the most liked content!

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29 Noble Beginner

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  • Website URL
    www.andrewgene.com

Profile Information

  • First Name
    Andrew
  • Last Name
    Gene
  • C4D Ver
    19.024 Studio
  • Operating System
    Windows 10
  • CPU/GPU
    6850K 2 X GTX 1080
  • Location
    Montreal
  • Interests
    Film, animation, VFX, audio

Recent Profile Visitors

192 profile views
  • Jaee

  1. Good to see it's solved Good luck on the rest of your project!
  2. Do you mean something like this? Clone along Helix.c4d
  3. Looking good. The textures have a vinyl toy kind of look which is working. Like the GI from the light sabers.
  4. I think I might have to learn Houdini and use Houdini Engine for this kind of stuff. Houdini Indie for two years costs about the same as the maintenance I think. Pricing aside, it does look amazing!
  5. This looks really great . Too bad the pricing has switched to maintenance agreement model. So tired of subscription type releases.
  6. Maybe something like this? Using the Gravity Sim to counter act the Turbulence? Emitter Thing.c4d
  7. I currently run Redshift with 2x1080s and love it.. Was mainly wondering how that would compare to a CPU setup with one of those insane 16 core threadrippers....
  8. I'm curious if anyone has any experience with V-ray in the context of using an AMD 2950x for CPU rendering vs Redshift (or Octane) with 2 1080 GPU's or better. I was thinking of trying out an AMD build but am not sure if I'll get any real gains. I might be better off sticking to Redshift and upgrading to dual RTX cards instead while keeping my i7 rig..... thanks for your thoughts!
  9. Hey all, I finished this model and here it is. Pretty fun but lots of challenges!
  10. Moving along. I think I'll do one more pass at the textures and grooming. I ended up doing the normal map and paint in Mudbox. I'm not sure if I'm a fan of that program yet but I thought I'd try it out.
  11. Maybe something like the attached would work for you to get the shape of the fat cell tissue. In this I used a Displacer set to noise to get a faux soft body look. A real soft body sim would be better if your machine can handle it but this is way lower rent and might not matter to you. You could bake it (make editable) and then run the sim @Cerbera suggested over top. Fat Cells.c4d
  12. The above makes sense to me for the connective stuff over the spheres, great idea. I'll definitely keep it in the bank.

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