Jump to content


New Member
  • Content Count

  • Joined

  • Last visited

  • Days Won


anglereserve last won the day on March 19

anglereserve had the most liked content!

Community Reputation

29 Noble Beginner

Contact Methods

  • Website URL

Profile Information

  • First Name
  • Last Name
  • C4D Ver
    19.024 Studio
  • Operating System
    Windows 10
    6850K 2 X GTX 1080
  • Location
  • Interests
    Film, animation, VFX, audio

Recent Profile Visitors

198 profile views
  • Jaee

  1. Lynda.com has some great programming courses. I've done quite a few there, but not Python... yet. https://www.lynda.com/Python-tutorials/Learning-Python/661773-2.html?srchtrk=index%3a2 linktypeid%3a2 q%3apython page%3a1 s%3arelevance sa%3atrue producttypeid%3a2
  2. Good to see it's solved Good luck on the rest of your project!
  3. Do you mean something like this? Clone along Helix.c4d
  4. Looking good. The textures have a vinyl toy kind of look which is working. Like the GI from the light sabers.
  5. I think I might have to learn Houdini and use Houdini Engine for this kind of stuff. Houdini Indie for two years costs about the same as the maintenance I think. Pricing aside, it does look amazing!
  6. This looks really great . Too bad the pricing has switched to maintenance agreement model. So tired of subscription type releases.
  7. Maybe something like this? Using the Gravity Sim to counter act the Turbulence? Emitter Thing.c4d
  8. I currently run Redshift with 2x1080s and love it.. Was mainly wondering how that would compare to a CPU setup with one of those insane 16 core threadrippers....
  9. I'm curious if anyone has any experience with V-ray in the context of using an AMD 2950x for CPU rendering vs Redshift (or Octane) with 2 1080 GPU's or better. I was thinking of trying out an AMD build but am not sure if I'll get any real gains. I might be better off sticking to Redshift and upgrading to dual RTX cards instead while keeping my i7 rig..... thanks for your thoughts!
  10. Hey all, I finished this model and here it is. Pretty fun but lots of challenges!
  11. Moving along. I think I'll do one more pass at the textures and grooming. I ended up doing the normal map and paint in Mudbox. I'm not sure if I'm a fan of that program yet but I thought I'd try it out.
  12. Maybe something like the attached would work for you to get the shape of the fat cell tissue. In this I used a Displacer set to noise to get a faux soft body look. A real soft body sim would be better if your machine can handle it but this is way lower rent and might not matter to you. You could bake it (make editable) and then run the sim @Cerbera suggested over top. Fat Cells.c4d



C4D Cafe is the largest CINEMA 4D community. We provide facilities for discussion, showcasing and learning our favorite software :)
  • Create New...