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anglereserve

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anglereserve last won the day on April 18

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48 Noble Beginner

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    www.andrewgene.com

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  • First Name
    Andrew
  • Last Name
    Gene
  • C4D Ver
    19.024 Studio
  • Operating System
    Windows 10
  • CPU/GPU
    6850K 2 X GTX 1080
  • Location
    Montreal
  • Interests
    Film, animation, VFX, audio

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  1. Could you just apply the texture for the label to a selection and adjust as a separate materiel to the jar? You could also split the lid from the jar, UV the jar and add the texture to your UV texture.
  2. @DNEG It's hard to say without looking at the actual scene. I can look at it and see if I can find the problem.
  3. Agreed on updated modelling Selectors, Set Flow and Creasing. I've been learning Maya and all these are great in that package. UV editor updates and stability. My UV editor crashes C4D all the time on higher poly meshes. Bodypaint and Sculpting could use some love. Something more like Mudbox would be amazing, but stable (unlike Mudbox). Overall Speed. Medium sized scenes really kill Cinema and super detailed stuff isn't very do-able. As for thinking particles I'm fine with XP or Houdini engine. There's already more community support and current information out there for theses. I don't think MAXON would really be able to dev something competitive anyway, especially with Houdini. Price drop would make sense too but after they raised the Maintenance price that's doubtful. I feel like MAXON is going to have a really hard time acquiring new customers at the current price. There are a lot of other interesting value propositions especially with Houdini Indie and Blender. I didn't pay for this round of Maintenance and am likely jumping ship if R21 isn't more compelling.
  4. I only use Redshift now. I bought Cycles at the NAB sale but I'm not seeing the same speed that I get out of Redshift. I will definitely give it a good go though to see how well it works with certain aspects of XP. I don't go near Physical, Standard or ProRender.
  5. Looks great. Stitching and textures are spot on.
  6. Glad it worked out for you. Happy Exploding.
  7. Yea, I had the same issue with the forum. The process seems to be broken. I emailed support and they said there should be a confirmation email but there isn't. I'd send a ticket so they can investigate. So for the Initial state. It's in the xpExplosiaFX effects object under the solver tab. Play to the frame you need to and click "Set State." Then that frame will become your first frame.
  8. WHe you Are you using "Set Initial State" to do this or trying to do it in the render settings? If you are doing it in the render settings, you need to do it in the xpExplosia Dynamics object.
  9. @SKaiser I've been working through the one on Lynda.com. It's tedious but thorough when it comes to the interface and basic concepts/workflow. Along side that I'd recommend playing around with the shelf tools too otherwise you'll end up feeling like you aren't getting anywhere. They also have a Houdini engine tutorial but I haven't looked at it yet. Still working through the Houdini Basics one. Here it is : https://www.lynda.com/Houdini-tutorials/Houdini-Essential-Training/571627-2.html?srchtrk=index%3a2 linktypeid%3a2 q%3ahoudini+ page%3a1 s%3arelevance sa%3atrue producttypeid%3a2 And the Houdini Engine one : https://www.lynda.com/Houdini-tutorials/Houdini-Engine-CINEMA-4D-Maya/183381-2.html
  10. Yea, Houdini is a pig to learn but rewarding. I think it really depends on how far you want or need to go. One thing I've been finding though, is that I save a lot of time with caching and can run much larger sims when trying to learn Houdini where as I burn out the clock and my ambitions doing the same in XP. I don't regret upgrading XP and buying Cycles but I'm not sure I can give it the full recommend either. Another thing to consider is the job market. There are way more positions available for Houdini users than C4D/XP
  11. After much testing Houdini Indie is the way to go. It's cheaper, more efficient and powerful. You can also use Houdini engine in C4D or cache out VDB files for volumes that would bring XP to its knees. For example, a sim I set up in Explosia took over 4 hours to export as a VDB with a pretty high Voxel size of 1.5. A more complex sim in Houdini Indie took me 10 minutes to cache out for use in C4D/redshift. That being said I really like XP for simple easy to understand set ups and projects that you don't need a lot of resolution for. Like @Cerbera mentions, it's nice to have the tool right in C4D. I really think that they badly need to push for more optimization though. I'm not sure if this is a MAXON issue or Insydium..... I have both but it's very likely this will be my last renewal for XP unless it becomes vastly more efficient. I would highly recommend trying out Houdini Apprentice which is free. At half price XP or XP and Cycles is a nice tool to have. Full price is a big ask though IMO.
  12. Hi There. I did the same thing - purchased Cycles for use with X-Particles. I'm also a Redshift user. I think it's okay deal at 50% off but after testing a few things out I think I'm going to move to Houdini Indie for Particle based work within the time that it takes for my Maintenance to run out. Cycles is much slower than Redshift in my testing so it feels a bit backwards. I'd say if you are going to use X-particles exclusively for SIMs then it's probably a decent buy, but if you are in it for the long run and are interested in learning Houdini, save your money for that.
  13. Hi There, As far as I know, Explosia is reading this in only as a cache. Maybe you can use the VDB Mesher to achieve what you need to do?

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