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Everything posted by anglereserve

  1. I'm not sure but V-Ray is what I had in mind. I think I'll have to investigate further.
  2. Cool, I'll check it out. Thanks for the link.
  3. Lynda.com has some great programming courses. I've done quite a few there, but not Python... yet. https://www.lynda.com/Python-tutorials/Learning-Python/661773-2.html?srchtrk=index%3a2 linktypeid%3a2 q%3apython page%3a1 s%3arelevance sa%3atrue producttypeid%3a2
  4. Good to see it's solved Good luck on the rest of your project!
  5. Do you mean something like this? Clone along Helix.c4d
  6. Looking good. The textures have a vinyl toy kind of look which is working. Like the GI from the light sabers.
  7. I think I might have to learn Houdini and use Houdini Engine for this kind of stuff. Houdini Indie for two years costs about the same as the maintenance I think. Pricing aside, it does look amazing!
  8. This looks really great . Too bad the pricing has switched to maintenance agreement model. So tired of subscription type releases.
  9. Maybe something like this? Using the Gravity Sim to counter act the Turbulence? Emitter Thing.c4d
  10. I currently run Redshift with 2x1080s and love it.. Was mainly wondering how that would compare to a CPU setup with one of those insane 16 core threadrippers....
  11. I'm curious if anyone has any experience with V-ray in the context of using an AMD 2950x for CPU rendering vs Redshift (or Octane) with 2 1080 GPU's or better. I was thinking of trying out an AMD build but am not sure if I'll get any real gains. I might be better off sticking to Redshift and upgrading to dual RTX cards instead while keeping my i7 rig..... thanks for your thoughts!
  12. Hey all, I finished this model and here it is. Pretty fun but lots of challenges!
  13. Moving along. I think I'll do one more pass at the textures and grooming. I ended up doing the normal map and paint in Mudbox. I'm not sure if I'm a fan of that program yet but I thought I'd try it out.
  14. Maybe something like the attached would work for you to get the shape of the fat cell tissue. In this I used a Displacer set to noise to get a faux soft body look. A real soft body sim would be better if your machine can handle it but this is way lower rent and might not matter to you. You could bake it (make editable) and then run the sim @Cerbera suggested over top. Fat Cells.c4d
  15. The above makes sense to me for the connective stuff over the spheres, great idea. I'll definitely keep it in the bank.
  16. If you are interested in getting more out of procedural noises in C4D, this tutorial series is excellent. https://www.fxphd.com/details/471/ It will predate v20's node based system but all the principles will apply. Totally worth the buy.
  17. Here are the edge selections and UV's laid out. Probably still the most painful part of the process for me. I wish there were better UV tools in Cinema. They are a bit clunky and buggy. Time to start texturing!
  18. Okay.... some errors were made. Mainly with the mouth stuff. I think it would have been better to nest this as a separate object so that it didn't add unnecessary geometry to the overall model. Live and learn. I'm going to keep on with the UV's as is and just keep that in mind next time. Don't want to turn this into my life's work!
  19. The back end is tricky for sure. It took me a couple shots to figure out the best strategy. I tried extruding each half and joining the folds first but got lost by the third segment so I ended up extruded it at once which was slow and painful but worked. Looking forward to seeing what you come up with!
  20. Thanks! I put another 6-8 hours into this model. I still have to do the "mouth parts" and clean it up before UV's and texturing. There are a lot of messy bits.... The butt was a pain in the.... but I think it's working now.
  21. A divorce works occasionally if you need more advice on this subject.
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