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anglereserve

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Everything posted by anglereserve

  1. Hi all, I just found out about this open source photogrammetry pipeline. Seems promising! I've been using 3D Zephyr but am giving this a shot today.... https://alicevision.github.io/#
  2. They are using this for the Skynet ID's
  3. That's handy, so I guess you could lay all the boot prints out and then bake it all at once or animate them and bake out an animated texture?
  4. We never landed on the moon ;) haha.
  5. I'm not sure in C4D because I normally do it in Mudbox. I'm guessing you can make a brush in the sculpt tools? I've attached a super quick and dirty version to test as a proof of concept I used a photo of the moon boot footprint as a stencil in Mud as a proof of concept. Animating a ramp over this could make it look like the print is being made without the boot..... edit - Now that I think of it, you could likely apply a vertical ramp to the foot model and render that out to bake a greyscale depth map...
  6. For a super detailed iteration I think that animating a displacement map would work as others have mentioned. That's probably how I'd try and tackle it.
  7. if you up the source footage, I can possibly give some suggestions but like @natevplas mentioned, without seeing it it's hard to say what you are dealing with.
  8. Lots of nice work in there. Love the bear too.
  9. Thanks! Definitely an improvement over the ant that I did....
  10. Not sure what's up with the image uploader but here are the other renders.....
  11. Here's my latest project.... Besides C4D for the modeling, groom and Redshift for the render/textures, I used Mudbox for the paint, displacement and normal maps. Mudbox was a real nightmare. 2019 is a joke when it comes to stability and the .bak file is useless and gets easily corrupted. Actually, the .mud file also gets easily corrupted and there isn't a real autosave/autosave prefs. Outside of the omnipresent bugs, the paint and sculpt tools are great. It's a real shame it isn't reliable. It really made me appreciate just how stable C4D is!! Thanks for having a look!
  12. I'm not sure but V-Ray is what I had in mind. I think I'll have to investigate further.
  13. Cool, I'll check it out. Thanks for the link.
  14. Lynda.com has some great programming courses. I've done quite a few there, but not Python... yet. https://www.lynda.com/Python-tutorials/Learning-Python/661773-2.html?srchtrk=index%3a2 linktypeid%3a2 q%3apython page%3a1 s%3arelevance sa%3atrue producttypeid%3a2
  15. Good to see it's solved Good luck on the rest of your project!
  16. Do you mean something like this? Clone along Helix.c4d
  17. Looking good. The textures have a vinyl toy kind of look which is working. Like the GI from the light sabers.
  18. I think I might have to learn Houdini and use Houdini Engine for this kind of stuff. Houdini Indie for two years costs about the same as the maintenance I think. Pricing aside, it does look amazing!
  19. This looks really great . Too bad the pricing has switched to maintenance agreement model. So tired of subscription type releases.
  20. Maybe something like this? Using the Gravity Sim to counter act the Turbulence? Emitter Thing.c4d
  21. I currently run Redshift with 2x1080s and love it.. Was mainly wondering how that would compare to a CPU setup with one of those insane 16 core threadrippers....
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