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anglereserve

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Posts posted by anglereserve


  1. I would definitely track in C4D.  like @briankoko is mentioning the tool-set is more featured and setting up objects is way easier in a full 3D environment.  Also you don't have to worry about weird AE caching when you make adjustments.  The C4D tracker is more capable of solving a variety of shots including more complex scenes.  It also has more information to analyze your track points and is easier/faster if you need to adjust kinks out of your camera path...


  2. I've recently switched from AE to Fusion 16 for comps at home (Nuke when necessary and the budget permits).  If you haven't used it, I'd recommend checking out the new beta. 

    A lot of the weird color space issues and terrible cache problems that AE sports can be avoided in Fusion for a fraction of the cost of NukeX.  Anyway, just a thought for you AE compers out there.  Fusion is way more capable and the new beta seems pretty stable so far.

     

    If you scroll down a bit it's in latest downloads https://www.blackmagicdesign.com/support/

     

     


  3. 38 minutes ago, Nestor Diaz said:

    Still stuck on this issue, hopefully someone can guide me in the right direction.

    Thanks in advance ! 

    Could you just apply the texture for the label to a selection and adjust as a separate materiel to the jar?

    You could also split the lid from the jar, UV the jar and add the texture to your UV texture.

     


  4. Agreed on updated modelling Selectors, Set Flow and Creasing.  I've been learning Maya and all these are great in that package.

    UV editor updates and stability.  My UV editor crashes C4D all the time on higher poly meshes.

    Bodypaint and Sculpting could use some love.  Something more like Mudbox would be amazing, but stable (unlike Mudbox).

    Overall Speed.  Medium sized scenes really kill Cinema and super detailed stuff isn't very do-able.

     

    As for thinking particles I'm fine with XP or Houdini engine.  There's already more community support and current information out there for theses.  I don't think MAXON would really be able to dev something competitive anyway, especially with Houdini.

     

    Price drop would make sense too but after they raised the Maintenance price that's doubtful.  I feel like MAXON is going to have a  really hard time acquiring new customers at the current price.  There are a lot of other interesting value propositions especially with Houdini Indie and Blender.

     

    I didn't pay for this round of Maintenance and am likely jumping ship if R21 isn't more compelling.

     

     


  5. 6 minutes ago, Hrvoje said:

    Who of you folks is actively using Redshift?

    I only use Redshift now.  I bought Cycles at the NAB sale but I'm not seeing the same speed that I get out of Redshift.  I will definitely give it a good go though to see how well it works with certain aspects of XP.  I don't go near Physical, Standard or ProRender. 


  6. Yea, I had the same issue with the forum.  The process seems to be broken.  I emailed support and they said there should be a confirmation email but there isn't.  I'd send a ticket so they can investigate.

     

    So for the Initial state.  It's in the xpExplosiaFX effects object under the solver tab.  Play to the frame you need to and click "Set State."  Then that frame will become your first frame.

     

     

    Capture.jpg


  7. WHe you

    2 hours ago, DeoGregz said:

    I have tried to set start frame  at 47 and end at 48

    Are you using "Set Initial State" to do this or trying to do it in the render settings?  If you are doing it in the render settings, you need to do it in the xpExplosia Dynamics object.


  8. @SKaiser  I've been working through the one on Lynda.com.  It's tedious but thorough when it comes to the interface and basic concepts/workflow.  Along side that I'd recommend playing around with the shelf tools too otherwise you'll end up feeling like you aren't getting anywhere.  They also have a Houdini engine tutorial but I haven't looked at it yet.   Still working through the Houdini Basics one.   

     

    Here it is : https://www.lynda.com/Houdini-tutorials/Houdini-Essential-Training/571627-2.html?srchtrk=index%3a2 linktypeid%3a2 q%3ahoudini+ page%3a1 s%3arelevance sa%3atrue producttypeid%3a2

     

    And the Houdini Engine one : https://www.lynda.com/Houdini-tutorials/Houdini-Engine-CINEMA-4D-Maya/183381-2.html


  9. 4 minutes ago, SKaiser said:

    Thanks mate, good advice.

     

    I've also been thinking of moving to Houdini. Xparticles doesn't work so great out of the box as Insydium claims it does but the steep learning curve for Houdini is a a major issue.....

     

    Cheers!

    Yea, Houdini is a pig to learn but rewarding.   I think it really depends on how far you want or need to go.  One thing I've been finding though, is that I save a lot of time with caching and can run much larger sims when trying to learn Houdini where as I burn out the clock and my ambitions doing the same in XP.  I don't regret upgrading XP and buying Cycles but I'm not sure I can give it the full recommend either.

     

    Another thing to consider is the job market.  There are way more positions available for Houdini users than C4D/XP


  10. After much testing Houdini Indie is the way to go.  It's cheaper, more efficient and powerful.  You can also use Houdini engine in C4D or cache out VDB files for volumes that would bring XP to its knees.  For example, a sim I set up in Explosia took over 4 hours to export as a VDB with a pretty high Voxel size of 1.5.  A more complex sim in Houdini Indie took me 10 minutes to cache out for use in C4D/redshift.

     

    That being said I really like XP for simple easy to understand set ups and projects that you don't need a lot of resolution for.  Like @Cerbera mentions, it's nice to have the tool right in C4D.  I really think that they badly need to push for more optimization though.  I'm not sure if this is a MAXON issue or Insydium.....  I have both but it's very likely this will be my last renewal for XP unless it becomes vastly more efficient.

     

    I would highly recommend trying out Houdini Apprentice which is free.

     

    At half price XP or XP and Cycles is a nice tool to have.  Full price is a big ask though IMO.


  11. 3 hours ago, SKaiser said:

    I'm thinking of taking advantage of the half price NAB sale and buying cycles 4D, I already have Redshift and feel it suits me for 99% of my needs.

     

    I will primarily be using cycles to Render out Xparticles only as being able to render out Xparticles effectively without creating geometry would be cool.

     

    Can anyone let me know if they feel it's worth buying. I would most likely render out all other scene elements with redshift and Xparticles with Cycles - is that feasible? 

     

    Thanks guys!

    Hi There.  I did the same thing - purchased Cycles for use with X-Particles.  I'm also a Redshift user.   I think it's okay deal at 50% off but after testing a few things out I think I'm going to move to Houdini Indie for Particle based work within the time that it takes for my Maintenance to run out.    Cycles is much slower than Redshift in my testing so it feels a bit backwards.  I'd say if you are going to use X-particles exclusively for SIMs then it's probably a decent buy, but if you are in it for the long run and are interested in learning Houdini, save your money for that.


  12. 15 minutes ago, Igor said:

    BTW folks, anything you want to know is on the MAXON Web page linked in the first post. So please read that before hate starts. I already see on FB some people are angry due to not reading the whole news.

    I admit, I haven't read the full scoop, the MAXON site seems to be down for me.   In general though, acquisitions almost always mean less options or more cost in the long run so it isn't surprised that people won't be welcoming of the news.

     

    Edit - I read the presser and it looks like nothing will change for now.  Fingers crossed.


  13. While I like Cinema and Redshift I'm pretty disappointing by this announcement since MAXON will likely make Redshift exclusive to C4D.  Redshift was one of the few render engines that was licensed by machine, not by software, making it accessible in other packages without additional cost......  Hopefully they won't change that.


  14. 46 minutes ago, Cerbera said:

    Finally got time to have a first texture pass and to get a bit of (Cinema PR) motion-blurry goodness in there...

     

    1388477347_GoldenSnitch23.thumb.jpg.6748332f2351806d5a71701740c07060.jpg

     

    Not even slightly happy with the wing texture yet, so I've fixed that by making this render 'in-flight', and then when I've sorted it, I'll do a nice scene in its (presumably) velvet-lined lovely wooden box, amongst some attractive drapery to show them off when its magic is recharging :) Also please forgive my generic 'hogwarts-stylee' stone wall backdrop - very lazy - must do better. The main body I am mostly happy with; very scratchy, but perhaps not ingrained-filthy enough yet ?

     

    CBR

     

    The motion blur makes it for me.  I feel like the body could use a bit more grime but maybe magical objects have a self cleaning mode.  A display box would be cool!


  15. 43 minutes ago, Bill Borez said:

    Thanks for the reply, explains it nicely.

     

    So I have an Razer Core X eGPU with a Vega 64 for my mac, I'm guessing one would really help with the render times here? 

    Most GPU rendering software runs on Nvidia cards with the exception of Cycles I believe, so your options might be limited with your current set up.  You'll have to check the system requirements of each vendor.  Besides the main advantage of speed of rendering (you only take a tiny hit for depth of field and motion blur in Redshift for example) the IPR (interactive preview render) makes texturing and lighting a very organic "artist friendly"  and speedy process.  Also, 3rd party renderers tend to be more in line with industry standards/pace so the knowledge you acquire using them might translate better across packages.  This may be less true now that C4D switched to Nodes for materials but I don't have it, so someone else should chime in on that point.  Regardless, you are also more likely to see their use in other combinations anyway (Maya/Redshift,VRay,Arnold  Houdini/Redshift etc. ) so your knowledge gained will be directly transferable if you use other packages in combination with TPRs. 

     

    A Cycles to C4D bridge is sold by Insydium  and I think they have a free trial (Cycles is free in Blender since they make it)  Personally I would recommend buying an Nvidia card which will open up Octane and Redshift.  Redshift is amazing and is licensed per machine not per software package like VRay or Octane.


  16. If you need to move your layers back in Z space (which should be the direction perpendicular to the computer screen) you'll need a 3D camera solve.  If it was 2d (just the screen on one plane for example) you could use Mocha AE (Mocha Pro can do a 3D solve but I don't think Mocha AE can).  Once you have a track and a null that represents the xyz co-ordinate of your HUD (should be positioned in C4D before moving to AE ), you need to make your layers in AE 3D layers and then position them accordingly.  It's probably better and more flexible to do everything in C4D though. You'll get real 3D results instead of the 2.5 3D AE is going to hobble together.  You can then comp your elements in AE afterwards.  If none of this makes sense, check out some 3D tracking tutorials on Youtube or Ciniversity.  It's pretty straight forward.

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