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Posts posted by anglereserve


    I came from an Agency background and made the switch to doing freelance 3D and VFX work about 6 years ago.


    Concerning hours, from my experience the work/life balance is just as demanding.  It would depend if you are working on Ads, TV or Feature films.... but expect long hours and tight deadlines.  3D is can be substantially more complicated than 2D work and there are more technical considerations as well as things that can go south.   Also, if you aren't working on Ads or TV, projects can last months.  This is amazing on a good production but pretty painful on a long one.  Teams are also typically much larger.


    Salary right now seems way higher than working for an agency doing 2D or 3D.  I would say somewhere around 20-30% higher depending on your skill level and professionalism.


    As a side note, I would pick your software according to the field you want to get into.  Specifically for VFX, C4D isn't used much.  It's not that it isn't capable in many areas, it's just not a standard and will keep you out of other company pipelines which often means you won't get the gig.  If you are on a small team or playing the one man band than that doesn't matter as much.....   Anyway, lots of thoughts on this topic.  I don't want to write a novel but feel free to DM if you want any other info or insights and good luck!!

  2. There's definitely more than one way.  XP might not be the best/right tool but it sounds like what you want to do is doable and art direct-able.


    XP also has a Discord if you want to find some more help and haven't already tried there.


    There are also probably Data Visualization plugins for After Effects that could do something similar.  Alternately Houdini would be a great tool for a setup like this - but simple isn't in that equation.


    Generally speaking though, if you don't need a simulation of some sort I'd go another route.  SIMs always take a super long time to R&D and even longer to debug.  Just my 2 cents.


    Good luck.

  3. Rather than having multiple emitters like in the setup I uploaded, you can add groups under the an emitter's "Groups" tab, so they all spawn from a single emitter.  Then you can drag those groups into the modifier's "Groups Affected" tab for the modifiers you want to have effect said groups.  The result would be similar to what I have except it might be harder to art direct if you want to have multiple emitter object shapes.  If you want to just emit from a primitive shape, or a single shape it wouldn't matter though....


  4. Hi There!  For a more random look, you could maybe use the xpConstraints object to connect particles with lines dependent on their distance.  Once the xpConstraints is applied you have to click the "Display Constraints" check box under the xpEmitter Display tab.  if you want to have multiple connected groups,  you could add multiple xpConstraints. and use the "Groups Affected" box in the xpConstraints tab.  You can art direct using the emitter object shapes and the connection distance as well as all the other typical motion objects etc.  Rough scene attached.  Connected_Particles_Using_Constraints.c4d

  5. I would definitely track in C4D.  like @briankoko is mentioning the tool-set is more featured and setting up objects is way easier in a full 3D environment.  Also you don't have to worry about weird AE caching when you make adjustments.  The C4D tracker is more capable of solving a variety of shots including more complex scenes.  It also has more information to analyze your track points and is easier/faster if you need to adjust kinks out of your camera path...

  6. I've recently switched from AE to Fusion 16 for comps at home (Nuke when necessary and the budget permits).  If you haven't used it, I'd recommend checking out the new beta. 

    A lot of the weird color space issues and terrible cache problems that AE sports can be avoided in Fusion for a fraction of the cost of NukeX.  Anyway, just a thought for you AE compers out there.  Fusion is way more capable and the new beta seems pretty stable so far.


    If you scroll down a bit it's in latest downloads https://www.blackmagicdesign.com/support/



  7. 38 minutes ago, Nestor Diaz said:

    Still stuck on this issue, hopefully someone can guide me in the right direction.

    Thanks in advance ! 

    Could you just apply the texture for the label to a selection and adjust as a separate materiel to the jar?

    You could also split the lid from the jar, UV the jar and add the texture to your UV texture.


  8. Agreed on updated modelling Selectors, Set Flow and Creasing.  I've been learning Maya and all these are great in that package.

    UV editor updates and stability.  My UV editor crashes C4D all the time on higher poly meshes.

    Bodypaint and Sculpting could use some love.  Something more like Mudbox would be amazing, but stable (unlike Mudbox).

    Overall Speed.  Medium sized scenes really kill Cinema and super detailed stuff isn't very do-able.


    As for thinking particles I'm fine with XP or Houdini engine.  There's already more community support and current information out there for theses.  I don't think MAXON would really be able to dev something competitive anyway, especially with Houdini.


    Price drop would make sense too but after they raised the Maintenance price that's doubtful.  I feel like MAXON is going to have a  really hard time acquiring new customers at the current price.  There are a lot of other interesting value propositions especially with Houdini Indie and Blender.


    I didn't pay for this round of Maintenance and am likely jumping ship if R21 isn't more compelling.



  9. 6 minutes ago, Hrvoje said:

    Who of you folks is actively using Redshift?

    I only use Redshift now.  I bought Cycles at the NAB sale but I'm not seeing the same speed that I get out of Redshift.  I will definitely give it a good go though to see how well it works with certain aspects of XP.  I don't go near Physical, Standard or ProRender. 

  10. Yea, I had the same issue with the forum.  The process seems to be broken.  I emailed support and they said there should be a confirmation email but there isn't.  I'd send a ticket so they can investigate.


    So for the Initial state.  It's in the xpExplosiaFX effects object under the solver tab.  Play to the frame you need to and click "Set State."  Then that frame will become your first frame.




  11. WHe you

    2 hours ago, DeoGregz said:

    I have tried to set start frame  at 47 and end at 48

    Are you using "Set Initial State" to do this or trying to do it in the render settings?  If you are doing it in the render settings, you need to do it in the xpExplosia Dynamics object.

  12. @SKaiser  I've been working through the one on Lynda.com.  It's tedious but thorough when it comes to the interface and basic concepts/workflow.  Along side that I'd recommend playing around with the shelf tools too otherwise you'll end up feeling like you aren't getting anywhere.  They also have a Houdini engine tutorial but I haven't looked at it yet.   Still working through the Houdini Basics one.   


    Here it is : https://www.lynda.com/Houdini-tutorials/Houdini-Essential-Training/571627-2.html?srchtrk=index%3a2 linktypeid%3a2 q%3ahoudini+ page%3a1 s%3arelevance sa%3atrue producttypeid%3a2


    And the Houdini Engine one : https://www.lynda.com/Houdini-tutorials/Houdini-Engine-CINEMA-4D-Maya/183381-2.html

  13. 4 minutes ago, SKaiser said:

    Thanks mate, good advice.


    I've also been thinking of moving to Houdini. Xparticles doesn't work so great out of the box as Insydium claims it does but the steep learning curve for Houdini is a a major issue.....



    Yea, Houdini is a pig to learn but rewarding.   I think it really depends on how far you want or need to go.  One thing I've been finding though, is that I save a lot of time with caching and can run much larger sims when trying to learn Houdini where as I burn out the clock and my ambitions doing the same in XP.  I don't regret upgrading XP and buying Cycles but I'm not sure I can give it the full recommend either.


    Another thing to consider is the job market.  There are way more positions available for Houdini users than C4D/XP


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