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Hart

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  • Content count

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Profile Information

  • First Name
    Julia
  • Last Name
    Toos
  • C4D Ver
    15 Studio
  1. Viewport issue in Perspective

    Sorry for the lousy image. My computer is having network issues so I took a literal screen shot with my phone. So it was the viewport clipping. My model is about 1 meter. I had clipping on "tiny" which I usually work in. I have not seen this affect before where it clips when you zoom out too far. Maybe all my models were too small to see it. Thanks for the help. I never would have checked that!
  2. My perspective viewport has a weird thing going on. I've uploaded a screen shot; sorry it's a photo taken with my phone. First the wireframe is partially dissapearing into the object and second the object seems to vanish into an invisible wall on the back but on a diagonal. This is the only object in the scene. I assume I turned on something by mistake but what? thanks for any suggestions.
  3. What's the procedure for posting final version? Can't find a final entries thread for this challenge. Anyway I'm dragging it here and I'll figure it out tomorrow. This got rough towards the end; didn't get to make the top pretty. But it's tri-free as far as I found. shaker_2017_10.30g_three_pieces_complete.c4d Edit: next morning I of course spot all the edits I missed. So much for rushing!
  4. Yikes, clearly there are others who are totally out of my league but here's another WIP. I did this the hard and painful way; no booles or modifiers. The proportions are a little off but I going to plow ahead anyway.
  5. A day later I have all my corners defined and all my triangles eliminated.
  6. Everyone with their textures and renders! I'm still fussing with quads. WIPs for the bottle (now complete except letters and material) and the grid, still very much a WIP The bottle is a symphony of quads. The grid is getting there. I just realized that the number of squares is wrong. I have a hole in the center instead of an intersection. But there is definitely no turning back now.
  7. I always seem to miss the initial announcement so I'm down to about two weeks. Didn't quite finish last month's hook on time but I'll post some WIPs here this month if only to encourage other participants. Unfortunately, I am already too obsessed with geometry so this is encouraging a bad habit when I should be learning some other things instead Day One:
  8. You were correct. I assumed (wrongly) that because I'm not rendering the render setting wouldn't matter. Thank you!
  9. I'm creating models for 3D printing and repeatedly have the same issue. Model looks great with polygon object nested under subdiv surface. Nice and smooth. For the purpose of this printing procedure I try to get the polygon count with subdiv at around 750,000. Then I use "current state to object" and the resulting model has only about 200,000 polys and is not smooth. The polygons all show. I can't seem to get a final object that looks like the one with subdiv surface. Is there a different method to reduce my nested objects to single object for export (meaning not current state to object)? Am I missing a setting?

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