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  1. Thanks Bigal3D for your reply! Unfortunately I heard before that Xref can be buggy I am doing a couple of test to see how it holds up, just curious how studios handle rigs in their pipeline.
  2. Hi Guys, Currently I am working on a project with a lot of character animation and I was wondering how you guys handle the pipeline for that. I used to work a bit in Maya and I could make a reference of the rig, so I could change the skinning and pose morphs or something like that later in the process. The rigs would be fairly simple with the advance biped rig and a little custom xpresso rig for the face. Just curious if anybody has any tips or tricks or experience of making xref of rigs. Cheers, Reinier

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