So I'm attempting to do a logo flythrough and teach myself C4d (again) in the process. Days of Material setting, GI, AO, Lighting, Mograph effectors rabbit holes are taking its toll!
I'm revisiting a version I worked on a couple of years ago because well... it's pretty terrible.
In that version I gave up on C4d for animation and brought layers into After Effects. But I always wanted to do it properly in C4d. So here I am.
So looking to you guys for some help.
The model has a truck load of lights in it - after realising that an actual light thrown in a cloner will cause all sorts of issues I used luminance on an object instead. Think Vegas Signage and you get the idea. This in itself took me ages to get it to work. I used Mograph Effectors to turn off the lights with shaders for random and animated Fields for the linear on/offs
I've 2 versions of my file going, one where I am using plastic-ish materials where I managed to render out 240 frames at 1080 in a few hours and another with metallic materials where each frame is taking 5min +
What I'm hoping is that someone can help me make the right decisions for the most efficient way to get what need from this file. I'd also like to get it to a point where I can box off the materials and render settings and start playing with some animations. For instance, though in my mind I'd like Metallic materials I'm probably better off with plastics/perspex or car paints as the end result needs to be bright coloured and cheesy (again, think casino)
Here's some screen shots of where I am with this
The plastic version that rendered in a few hours... It's just OK...
A still of the metallic version that takes ages to render a single frame. Using Sky HDRi and GI .... unsuccessfully
I'm also having an issue with the lightbulb meshes where they are not smoothing. I tried phong tags and shooting deformer to no avail.
Any help from you guys with this would be greatly appreciated!