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csbeltram

Regular Member
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    7
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1 Noble Beginner

Profile Information

  • First Name
    Cody
  • Last Name
    Beltram
  • C4D Version
    16 Studio
  1. @Voytech Thank you again so much. This is perfect! Not sure why I'm trying to make it so much harder than it actually is.
  2. @Voytech - Thank you so much! I knew there had to be a simple solution I was missing. This worked great. So here's another question then. Suppose I want to trigger them with a Ghost Dynamic object. Is there a way to not have the shader effector keyframes affect it till it's triggered by the ghost object? So it could be more art directable? @Havealot - Thank you for the suggestion. I was wondering if there could be something in R21 that would help. Unfortunately the powers-that-be haven't sprung for the upgrade.
  3. Hello, I'm trying to set up a dynamic cloner grid where each clone starts at the ground and has a random initial velocity so they all "jump" at different speeds. I've poked around in xpresso with no luck. Any help would be appreciated. Thank you.
  4. Hello, I can't seem to figure out the workflow. In RealFlow 10, I animated low-poly blueberries dropping into yogurt. I set up the blueberries to drop in and float as rigid dyverso objects. (This is the right method, correct?) I saved the SD and mesh out and I can bring everything into C4D just fine. However, my problem is that now I want use high-res geometry within C4D and replace/parent/mesh deform the high-res in place of the low-res. The "Create Motion Keys" button doesn't seem to be the correct method. It just creates one static keyframe across all frames. I'm assuming because it's technically driven by rigid dyverso (i.e. particle/mesh data) rather than actual transform data. Renaming the high-res object to the same as the low-res and replacing the SD Importer animation node doesn't work either. It freaks out. I'm assuming for the same reason that it's mesh/point data driven by particles. Is there a way to do this other than re-simming with high-res in RealFlow?
  5. Thank you @Cerbera. That worked great! I had played with the scale after Extrude Inner, but I guess I didn't get the right combination. Appreciate it.
  6. Hello, I've been looking around the web and hope I just missed a method or script or plugin that can do this. I'm wondering how I can have a selection of polygons to subdivide only to it's center point. I would call it a radial subdivide? Like the top of a cylinder. I've tried the Extrude Inner and scale to where the points are very close, and then join them using Optimize. That works okay for a single polygon, but I want to do it to an entire mesh. Here's a visual example. Any thoughts? Thank you!

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