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  • C4D Ver
    R17.055 Studio
  • Location
    Sofia, Bulgaria
  • Interests
    Motion Graphics, 3D animation, 2D animation
  1. What I am cooking... I am wondering is it good option 960 gtx 4 gigs(current) with 1060, if Redshift doesn't like SLI?
  2. Thanks a lot, Nerv!!! Finally I will have some clue what I am doing!...
  3. Thanks, SIgor ! I like very much the Redshift...It is super fast and I am with single 960 GTX and 4 gigs of vram..
  4. Hi, guys...Here is also basic test with Redshift...just the marble preset of the SSS material...But I really like it!...The second one is a try in Mental Ray SSS in 3Ds max...I prefer the Redshift in Cinema...Really like it but I need to start digging into it and create more complex shaders....
  5. Very nice demo reel!!! Love the old school game with the boy jumping on the floating ground!

    Really nice price! I am only just wondering, for now I have only one GPU GTX960 4 gb, will this be ok for some cycles rendering? Mostly doing dental visualizations in 1024x768. SSS, skin...teeth...
  7. C4D GPU Future of Rendering

    well, the new macbook pro has....really not pro card....It will be perfect for the MacPro with dual cards, but the macbook pro...i don't know, it looks not that pro... So Open CL support Nvidia cards?
  8. Interesting...Thea looks great. I find Arnold too slow for me. Can you tell me, is it one GPU like this GTX 970 enough for actual motion graphics render? Do you do GPU renders for clients? Also about the trees, I am doing a project with trees, because it is city seen from great distance and the trees there are low poly, only mesh, no leaves, from where you have your tree models? They look very good.
  9. C4D future info & development

    Hey guys, I am really amazed from the negativity about Cinema4D and it's development. I am so happy I jumped on the Cinema ship. After 4 years with 3Ds Max, Cinema is so perfect and makes sense. And I even converted Maya guy, so now he is doing most of his work in Cinema 4D. But all depends in what pipeline you are, this is what matters, what program is making your living. How fast you achieve your goals. I remember when I start 3DS max 2014, it was like the program was loading all the atoms in the universe. So slow and painful. Before 2 years I was creating a small city, several streets actually, that must appear on a credit card. And it was so slow and hard to animate, and to achieve what I need. It is like, this program is not made for this( and it is so ancient...I don't think AD can rewrite it's core :D). Now I have similar project and it is so cool to work with this program. It is very responsive. And I know what I am doing. I feel more confident to say "Give me the money". For Maya's attempt for some Mographish stuff, I don't know, it is weird program. Like admiral Akbar once said: "It's a TRAP!" ;-). :DDD.