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PrivatePolygon

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Everything posted by PrivatePolygon

  1. From the album: Finals 2019 & 2020

    © Jarno Nieuwenhuijsen & PrivatePolygon

  2. Ha, great, that works. I've been playing and trying it out over the past couple of days but just couldn't get it to work. Also, there's almost no documentation for the C4D version (don't know if it works the same for the other programs though)
  3. Standard, physical, pro. They don't show up in any render engine.
  4. Sounds promising but for now I can't even get the hair to render..
  5. So, I got an invite for the beta too. Looking forward to play with it. Can you create hair cards from the generated hair or do you need to create them manually?
  6. Great to see the café is still alive and kicking! The place looks better than ever and good to read that improvements are still coming, good job everyone ;)
  7. So, looked it up, turns out I knew Groot and the Racoon, guess that's at least a part of the guardians right ;)
  8. Seen all the star wars movies but never heard of Guardians of galaxy Anyway.. liking the render below much more. New lighting conditions!
  9. Thanks man! Well, been through a rough patch during the last year but I'm getting back on track slowly. I plan to make some more work in the coming months and hopefully end this project as well. I wish C4D hair would work but I need to get them into Marmoset Toolbag so I got to make some haircards.
  10. Hi people, good to be back here I'm still alive lol, though I hardly ever do any personal projects besides on the job. Except for this one.....and I hate it lol Have you ever worked on a personal project for so long that you stared to dislike it and just need to push yourself to put the energy and time in to finish it? Well I'm there ha ha. I long ago accepted the fact that it wasn't going to be as awesome and realistic as I wanted it to be, but then again, this was only my second character I ever made, and probably the last since doing these kind of characters isn't really my thing. Again something I've learned during this project, which has been a lot! The only thing I need to do and learn is how to give him eyebrows. Does anyone know of a good tutorial on how to make realtime hair? Anyway some background info on used programs: Cinema 4D for doing the modeling, sculpting in Zbrush and doing the texturing and rendering in Substance Painter and Marmoset.
  11. May it be an awesome year for everyone here! Promise I'll be around a bit more than last year ;) Render: Corona and C4D. Just a quickie, hence the noise :)
  12. Cool! Pretty small dino though ;)
  13. Same here haha. Been toying with a scene I'm making for weeks but learning Max and Inventor during work takes away all the energy to get back to private projects in my spare time. Hope I'll get to show something too in not too long. Still checking the Cafe almost everyday though, just lurking in the shadows for now lol.
  14. Oh how sweet is that! I was thinking on getting marmoset toolbag 3 for nice Realtime renders but I think I'll just do an upgrade to the new SP version. Thanks for the heads up Dan
  15. Superb work! Not familiar with "ready player one" though but I love your style.
  16. Wow, seems like it's been months since I've posted an update on this project. Have been so busy with work since the start of this year that I hardly have time or energy to work when I get home. Still a work in progress since I've got to do the hair (damn the hairs :P) and give him an outfit, at least for the torso. The eyes took ages tweaking. Probably lots of room for improvement but It's good enough for me for this project. Hope you like it everyone! Oh and It's been made with Cinema 4D, Zbrush, Substance Painter and the render straight out of Marmoset Toolbag :)
  17. There are literally dozens of uv map tutorials on youtube. Even if they're not for c4d , the principles for all the other programs are the same. C4d does a perfect job with uv's. Never had any problems with export to SP, you just have to put some time in it.
  18. Looks indeed like a uv map issue. If the shape is too difficult, split it up in different uv parts. Could you show how the uv's look inside c4d? Does the issue occur if you set the mapping inside SP on triplanar mapping?
  19. Such a nice bunch of renders guys, really high quality. Keep 'em coming!
  20. Woa great, cant even imagine how you create sometuing like this.
  21. Right haha those are too! But it's usually a complete wreck what we used to call a bierfiets because of all the crashes after a long night in the pub ^^

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