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PrivatePolygon

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Everything posted by PrivatePolygon

  1. May it be an awesome year for everyone here! Promise I'll be around a bit more than last year ;) Render: Corona and C4D. Just a quickie, hence the noise :)
  2. Same here haha. Been toying with a scene I'm making for weeks but learning Max and Inventor during work takes away all the energy to get back to private projects in my spare time. Hope I'll get to show something too in not too long. Still checking the Cafe almost everyday though, just lurking in the shadows for now lol.
  3. Oh how sweet is that! I was thinking on getting marmoset toolbag 3 for nice Realtime renders but I think I'll just do an upgrade to the new SP version. Thanks for the heads up Dan
  4. Superb work! Not familiar with "ready player one" though but I love your style.
  5. Wow, seems like it's been months since I've posted an update on this project. Have been so busy with work since the start of this year that I hardly have time or energy to work when I get home. Still a work in progress since I've got to do the hair (damn the hairs :P) and give him an outfit, at least for the torso. The eyes took ages tweaking. Probably lots of room for improvement but It's good enough for me for this project. Hope you like it everyone! Oh and It's been made with Cinema 4D, Zbrush, Substance Painter and the render straight out of Marmoset Toolbag :)
  6. There are literally dozens of uv map tutorials on youtube. Even if they're not for c4d , the principles for all the other programs are the same. C4d does a perfect job with uv's. Never had any problems with export to SP, you just have to put some time in it.
  7. Looks indeed like a uv map issue. If the shape is too difficult, split it up in different uv parts. Could you show how the uv's look inside c4d? Does the issue occur if you set the mapping inside SP on triplanar mapping?
  8. Such a nice bunch of renders guys, really high quality. Keep 'em coming!
  9. Woa great, cant even imagine how you create sometuing like this.
  10. Right haha those are too! But it's usually a complete wreck what we used to call a bierfiets because of all the crashes after a long night in the pub ^^
  11. Pretty nice, is this the raw render or did you do any photoshop work on it?
  12. Out in the countryside where I'm from we'd call it a "bierfiets" (beerbike) Will you be creating the tire profile from geo too or is that for the texturing process?
  13. Finally done with the arm. I had a bit of a struggle with the hand but I was fortunate to be able to study one of Vector's character's hands so that helped a lot! The arm has 1068 Polygons. Edit: come to think of it, 1068 might have been the subdivided amount. Needto check this later ^^
  14. They do have an app for tablet but it wasn't available in my country. And if it were, you won't be able to watch the first 2 episodes. Probably broadcasted too long ago.
  15. You're right! I so hate comedies and when I saw it written on IMDB I thought nevermind but after watching the trailer I got really excited to watch it. Unfortunately FOX The Netherlands does not broadcast it yet. Ah well perhaps in 2 years like usual :(
  16. Pretty cool! I'm a real trekkie but I've never heard of Orville. Need to check that out I guess. Will you createa scene for the ship to be put in ? Edit: nevermind, lost interest when I read comedy series on google. I'llstick with Discovery :)
  17. Archaeology and 3D! Sounds great, been interested in archaeology since I was a child. Unfortunately I don't live in that area. Good luck finding someone :)
  18. Well I think I might do the bear head over his head and the helmet on top of the bear with his ears coming out underneath to amplify his dumb expression lol Anyway, before I get there there's still the matter of making the head itself and the hand which I'm struggling with now ^^
  19. Ha, that's what I wanted to do with the bear hide, but I also wanted to give him viking helmet so I have to make some choices. Got a list of things I want to implement and they are all pretty fun. Shield with arrows wasn't on the list but would be pretty cool too, maybe on his back since I've already got things in mind for him to hold. Brainstorming for projects like these is so much fun. You can already see him coming to life just by imagining.
  20. Hi everyone, Thought I'd create a new topic for once. I've had this idea for about a year now but always other projects came in between. For a change, this project will be completely modelled inside C4D. Not sure about the texturing but it will probably involve some zbrush or Substance Painter So like the title says, this will be a fat viking and its still a surprise what it's going to look like and what objects it will involve other than a double sided axe ^^ In the end I will try to give it a toy/cartoony look.... yeah like those of that other guy you might have noticed around here..." @VECTOR" :D Never done a cartoon figure since I always strive towards realism so this should be fun. "bear" with me with this one :P

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