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About kweso

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    C4D Cafe Junior

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  • C4D
  • OS
    Windows 10
  • GPU
    Ryzen 9 3950X + 2x 2080 Super

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  1. Hey, how would you setup this: I want to animate the rotation of Spline B where Slpines C and D rotate as they conected to each other like with hinches. I do not want/need dynamics. Just have C and D rotate automatically when I rotate B. See attached files. Thank you very much! hinchtest.c4d
  2. somehow I still dont get email notifications here. Thanks for your reply. interesting. When I thought of doing this with bones I thought more about aligning them along the back of the cover and create kind of an IK-rig... I'll give your aproach a shot...
  3. If you need straightslices you could try it with a Voronoi-Fracture and use a Matrix object as the source. Cheers, KWS
  4. Hey, this is the cover of a cot on a baby stroller. it is a Loft in a hypernurbs in a cloth object. Here are the splines: Other than layouting the UVs I will have to animate it folding back. First I thought to make a regular mesh out of it and skin it to some bones. but maybe I just animate the splines and leave it as a loft. That would maybe be easier to animate. My problem is that I wanted to add some wrinkles to the mesh. How would you go about such a thing? Thanks for any hints... KWS PS
  5. flipPage.c4d Hey, I did not find my original magazine.c4d and the corresponding page.c4d (did it for a former employer). But I found a experiment that I wanted to try to make the pageflip mor versatile. I ended up with a expresso rig with "user data" to drive the animation. So this was in preparation for some more complicated experiment with magazine animations. But the keyframed animation is essentially the animatoin I used for my original pageflip. Hope you find something... KWS
  6. I did a magazine flip once and I made the animation of a single page with rotation and two bend deformers (one for the general bending that occurs when you open a book, the other rotated 45 degrees to simulate the bottom corner to be picked up). Then I used xref to impotz this page into my magazine.c4d and used it in a cloner. Adding the shift in height of the left and right "stack" was a bit tricky, but trial and error with a step effector did the trick. Front and back cover where animated seperately. Btw: I textured the sheets with different materials on the front and back
  7. One more thing that is not so clear to me: Do I need SLI or NVLink for using dual GPUs for Redshift or Octane? TYVM! EDIT: My potential config: https://www.alternate.de/html/configurator/builder/loadSharedConfiguration.html?kind=pcBuilder&id=484f44a515fd718a545c47de3c93b158
  8. Thank you very much for the link and the tips!
  9. Thx guys for all the insight. I went to a local it-solutions-provider with my desired specs (because we need quick support and replacements when working on urgent projects). Those guys just told me that a Ryzen could not handle two 2070s to their full potential because it provides only 16 PCIe-lanes and this is the amount already a single 2070 would need. So he told me to switch to a Threadripper or reduce the config to just one graphics card. Do you guys now about that stuff? What do you think? Thx! kws
  10. Thanks for the detailed reply! will consider all that.
  11. Hey there, sitting in Germany on a budget of around 2500€ I have to decide components for a new C4D-Redshift-machine. I was thinking about: AMD Ryzen 7 3700 or 3800 MSI 570 Mainboard 64 to 128 GB DDR4 3000 Powersupply around 750W And either 2x 2070 Super or 1x 2080Ti so what do you thing about the config in general and the two possibilites for the graphics card(s) in particular? Thank you very much! kws
  12. Well, you can in e.g. Octane. Thx for your reply!
  13. Hey guys, would you possibly know why this image: takes more than 6 minutes to render? I attached the .c4d Is there any possibility to optimize the rendertime? cheers, kws Also: is there any way to have the material to be set to "camera projection" while having the world map still on "spherical mapping"? Thx! dotTest.c4d
  14. Hey, do you have any idea how to fill a VERTEX COLOR tag with the color values of an applied color shader at the corresponding uv coordinates of the vetices? TYVM!
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