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eugeman

Regular Member
  • Content count

    8
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Profile Information

  • First Name
    Eugene
  • Last Name
    Constable
  • C4D Ver
    16 Studio
  • Location
    London
  • Interests
    Motion Graphics
  1. .igs file into cinema 4d

    Looking at all those polygons in the .igs I'm going to attempt to remodel. I think the trickiest part of the modelling for me will be creating a smooth join between the spokes and the two parts. As each spoke seems to flare out at its ends. Will give it a go, may post for advice down the road, thanks again.
  2. .igs file into cinema 4d

    that was extremely useful, I had a hunch the model looked a bit of a mess when I imported it. I'm learning modelling currently - so will set about sculpting the trophy myself. Good to know that Chrome is fast to render as a material. Looking at the model its the twisted spokes that connect the upper and lower parts of the model that look to be the toughest to re create - any initial thoughts on a good approach to this? I Thanks for your help CBR.
  3. Hello, I am creating a 20s opening animation for a conference. I need to create some close up 'hero' moves on a company trophy. It's meant to be chrome metal, reflecting purple and red colours in the surface, with a black background. I am very new to cinema 4d. But thought this was a good starter project, and there is a deadline! 4 weeks time. I have been supplied with a .igs file (Im guessing from some CAD program) - attached to this message. It does import in C4d, but I'm not sure if I should use this file or remodel the rocket from scratch myself, bearing in mind I have to texture it with a reflective chrome material. Will using this imported model slow down my render times? Also, a quick hardware question. I'm working on a mid 2012 retina mac with C4d R16. I am concerned I am going to run into crazy render times - any advice on this? Many thanks in adv! trophy_-_revised_spokes_03_01.11.IGS
  4. Fracturing cube into smaller cubes

    Those tips were extremely helpful, just what I needed to put me on the right path. I have managed to do it through the Voronoi fracture in R18 and with a tutorial on Cineversity on using the Matrix effector within Voronoi Fracture - it seems to have worked. Many Thanks
  5. Hello, C4d newbie Im afraid.. I want to take a cube and fracture it, but into hundreds of little 3d cubes. Any ideas how to do this? Im actually going to take the fractured object in to Element 3d to do the explode animation there, but I cant find out how to do the uniform cube fracturing. Looking into Voronoi Fracture but never used it before. I have R16 Studio, but am downloading the R18 demo (with voronoi fracture plugin) to try and achieve this model. It doesn't seem like it should be too hard, any clues? Many thanks in adv! eugeman

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