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  1. Hi everyone... I have a little problem and I can't seem to find the answer and I'm hoping you guys can help? I'm trying to unwrap a bottle I'm modelling but the UV grid is distorting (magenta area). Is there an easy way to get rid of that distortion or can somebody point me in the right direction of a video or tutorial they may have seen
  2. Hi everyone. This has been an issue for me for the last few years but its not something that has ever really bothered me until today. I need to import some CAD files at 100% scale. I've got them out of Rhino into Illustrator with no problems and the scale remains 1:1. The problem starts when I import from Illustrator into Cinema. To find a solution I'll make things really simple in the hope others can try and recreate my issue? I made a square in Illustrator at 1cm square and saved it out as an ai. (back saved to v8). I either 'merge' or open it in Cinema, it asked me for a scale so I told it 1cm. Then this is where it get trip... the spline comes in at some ridiculous size. It also offsets it from to the centre point. Has anyone come across this before and do you know of a solution? Here are some things I've tried that have NOT worked: Tried using a different scale e.g. 1cm to 10mm on import = Didn't work Tried setting the 0 axis point in Illustrator to the top left corner = Didn't work Tried setting the document size in Illustrator to the same size of the spline = Didn't work Tried using stone age Inches = Didn't work Tried different versions of Cinema (R15, R17 & R18) = Didn't work So, before I completely loose my mind can somebody please help me regain my sanity please? Any suggestions would be great. Thanks.
  3. I found this article but it looks like its from an ancient version of Cinema and none of the settings seem to be present in either R15,16,17 or 18. http://www.cybermanual.com/how-do-i-avoid-patchy-global-illumination-in-my-interiors.html?page=4
  4. Yes... I'm using GI and I've tried both Irradiance Cache and QMC but it shows up with both. Any ideas?
  5. Hi everyone... I'm going crazy trying to fix this issue. As you can see from the screen shot I'm getting these strange smudgy shadows when I render a room set I'm texturing/rendering. Anyone got any ideas how to get rid of them?
  6. Thank teknow... I'll have a look now :)
  7. Sorry... been away... can you add the file again as the forum has deleted it due to lack of downloads
  8. Thanks but its not working the same way as I'm using a custom displacement map (photoshop file) and its messing up the displacement as soon as I add the second material. Thanks for trying but I think this isn't the way MAXON did it (the screenshot I attached above is from the help section within C4D).
  9. i all... I'm hoping this is very easy and I look very stupid... but how do you change the colour of a texture based on its bump or displacement height like this attached... I can't seem to get it to work :(
  10. what price are you paying for this little lot? :)
  11. 0% postwork (apart from my 'm' watermark in the bottom of each image) - 100% raw render out of R15 (physical render with GI & AO). Hope you like :) Bigger version here: https://www.behance.net/gallery/32843739/Wacom-Intous-4-Pen-Holder
  12. Perfect... that worked... thanks dataflow Here is the finished render :)
  13. Lego Brick Generator

    Nope... still doesn't work... maybe the files I have are missing something? All I see in my downloaded folder is this :( Anyone got a good link to the files?
  14. Has anyone got this to work? The whole site is in polish and Google doesn't do a good job of translating the page or there just isn't clear instructions on the install or use :(
  15. That sort of works but as soon as I go past 45ø to make it look more believable it jumps back to the same view as posted above?