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ddauray

New Member
  • Content Count

    22
  • Joined

  • Last visited

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2 Poor

Profile Information

  • First Name
    Dave
  • Last Name
    Dauray
  • C4D Ver
    19.053 Studio
  • Location
    Los Angeles
  • Interests
    C4D will be the 4th program in 20 yrs I’ll be learning , got a long way to go
  1. No boole, just a simple extruded compound spline But turning off reflective in the material editor fixed it...
  2. first screenshot is a preview, second shot is a rendering I'm trying to render a front camera projection, but then my texture renders with artifacts, I have no problem rendering in perspective... Any advice would be great
  3. Is there a way to transfer plug-ins, custom interface tools and content browser materials over to a newer version, or do I have to manually re-install everything... Thanks guys...
  4. Thanks for your time on the breakdown, see if I can pull this off...
  5. I'm having trouble adding a radius to the corner of the 1/4" circle object, the white object is a simple primitive tube sliced down, made it editable but ran into problems using the bevel tool to radius the edges the grey object is the shape I want, but dont know how to bend it to a semi-circle thanks Dave
  6. Well figured it out, when applying decals to any object, you must apply a basic color material to the object first...
  7. Weird, only looks right in regular gouraud shade mode, but when I render its reverses itself out...
  8. Ok, cool thanks Cerbera, got the alpha to work, but now its reversed...thanks
  9. I having problems with the alpha part of my decals, my file is a 1 layer photoshop file, I make sure the source file is from the tex folder created by C4D, I used to do decals fine but out of know where applying decals dont work any more...thanks
  10. Thanks for the tip CBR Once I get all the model work in poly mode, delete all the tags, I export it as an obj. format, then open it in a program called ViaCAD exporting it as a DWG file, which my CAD monkeys can read... YES!
  11. I have a model I like to make useable for my autocad guys, so when I export as a 3DS, they can see all the parts. If I have any deformers going on the pieces wont translate over, there will just be missing parts so is there a way to select all and turn everything to poly's or mesh objects? thanks
  12. Hey out there, I'm trying to export to autocad, what are tried and true formats I can export as, and is there something I need to do to the model before exporting, Thanks Davey-D

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