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Rubberduck

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Everything posted by Rubberduck

  1. I truly believe that too. I just found him on vimeo. Thanks again. As far as i can tell now VRay is much closer to real conditions than C4D is. I was many time not very amused when i had to adjust something to rules that were not compatible to my physical knowlede. Maybe that´s easier for somebody who never had any knowledge about that. In VRay i found a camera, which is working and adjustable like my Canon Camera. Now as i´m used to use C4D as it is for some time, it´s not easy to find the way back. My hope is, that this program and me will match at many more points than this. Here are some previews of the project i´m working on that you might find interesting. (It took a while, but i now realized You are from London, and I hope You don´t feel being offended.) The story behind is quite different from that of the ugly hun and its nothing about the Brexit. ;-).
  2. You are right. They really care for them. It as just not recognizble for me in that moment. Right now i got what i wanted by try and error. With that Checkbox checked i already managed to place more than one decal without having problems. The general handling of material is quite different from what i was used in Cinema and will take a while to get used to it. Thanks for the link to the video. It opened the door to a wide field of stuff that i will have to learn. As You can see in the pic, my problem is solved for the moment. It´s far way from being perfect, but the problem that got me stuck belongs to history.
  3. Thank You, but i am too new to Vray materials to try that immidiateley (but i definetely will). I´m afraid that i still can´t place the decal where i want. I found another solution that helps for the moment but opens further problems. You just need to check a box in the texture settings as shown in the attached pic to get what i wanted. The problem that occurs now is the fact that the V Ray materials dont care for selection tags. My wall is not just a deformed cube. it is a model with bricks and joints. I wanted the joints to be darker than the bricks and made different selections for each and restricted the colours to them. But: Only the first one right of the decal material is visible and correctly restricted, The second one is not visible again and the mesh is transparent where it should be.. It is gonna be a long way i´m afraid.
  4. What i want is an adjustable decal on a given surface. Now this is what i really get when rendering. When rendering with blended material the decal fades and is not adjustable seperately from the base material. When rendering with stacked material the base material vanishes.
  5. here is a screenshot of the editor view when using stacked material . Everything looks O.K.
  6. Thanks for Your fast reply. But i tried both methods already and they don´t seem to work so far. The blend material doesn´t give n´me an opportunity to place the badge exactly where i want it. I will load up the file and my textures . Sorry the scene is in german but it is easy to understand i hope. Labels.c4d
  7. I was just trying to put some graffities on a coloured wall, which is not a great thing in C4D. Now that i try it with V-Ray 3.6 and Cinema R 19 it seems to become a great thing. I tried it with an advanced material for the graffitty symbol, matching material weight as alpha and a simple coloured material as basic underneath. In the editor it looks like i wanted but when i render it, the basic material is no longer visible. You can just see through the hole mesh except where the graffitty is. Seems like the material weight of the graffitty material is also working on the basic material. In a second attempt i took my two materials and put it into a blender material. That worked in a way but now the graffity symbol was not as clear as i wanted it. It seemed to be transparent. In addition this solution does not fit my further requirements. Can anybody help or is this an issue that i have to accept ?
  8. What a pity, At least i can stop searching now. Thnak You for Your answer.
  9. Hi there, when i´m experimenting with camera calibration, the lines that you need to calibrate are sometimes hard to find, because their colours melt with the picture i´m working on. I was already trying to change their colours in the colour scheme but I could not find these lines there. Does anybody know if there is a way to change the colours of the calibrating lines and more important the colour of the nail ?
  10. Thanks for Your help. I just managed to make particles being emitted from the surface of a sphere with P Mater Waves and then to have particles produced on and sticking to the surface of a sphere with P Source. I was just in trouble with the details. The old emitter system wanted the particles as childs inside the emitter. In this system the emitter sends position and amount to the desired particles. That was unexpected for me. Its fun to experiment but sometimes a good hint is really helpful
  11. Thank You for Your quick answer. But this is still not enough information for me. Can You be a little bit more precise ? The tutorial i was talking about was much more complicated. I will try to give you an idea of the result. Unfortunately i got only a very poor copy of it, but it can visualize the idea. The particles are emitted exactly from the area where the spot lits the man. Now imagine the light is moving and the particle source is following exactly. Please don´t forget this is a very poor copy. The original was looking really magic. Just like Tinkerbelle was using her magic stick. The author also managed to let the figure vanish above the lit area. burning man_11_480x360.tif
  12. Hi there, some years ago i found a tutorial on Youtube that i can´t find anymore. because it turned to private. Long story short: The result was a man who was partially lit by a spot, and he (the man) was emitting particles exactly from those areas of his surface where he was struck by the light. It was looking quite magic. As i remember it was made with TP and Expresso, but thats not enough to realize it. Does anybody know how this can be done or where i can find this tutorial again ?????

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