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  1. chadiabo

    FBX export is broken?

    True, I don't understand the logic behind this behaviour, I even noticed an even stranger thing, if I replace the nulls by sphere, it works Anyhow this workaround solved my issue Thank you for taking the time Best
  2. Hello I have this scene where I have 4 nulls animated and baked and one camera, I simplified the original scene to this one to be able to debug the issue: I am not able to export in FBX to use it with another software no matter how I try, I remember in the past to have found a solution but if you can at least try to open the file and let me know if you are able to export it then open the FBX and check if the camera is there and the nulls are animated Many thanks test.c4d.zip
  3. Thanks for taking time to answer this Actually you are right, I won't see the parachutes opening nor hitting the ground, so I took a model from this site and I elaborated its motion to serve me, I have to admit that I made a quite sophisticated rig to the parachutes including hair, rigid, soft and cloth bodies but the more I was seeking realism the more fake it became. Animating the canope with some wind, random and formulas made such a good start.
  4. Hey everybody, happy holidays I am trying desperately to make a swarm of 10 parachutes (supplies parachutes) that act in a realistic fashion, the road is long, and multiplying the rig once it is ok is a pain. I was wondering if someone has some tips about an nice or easy way to rig a parachute with nice ropes movement and a realistic aerodynamic movement. I had of course viewed the most popular video about rigging a parachute but I don't think it is the best way for a swarm Any ideas will be a great help many thanks
  5. chadiabo

    Define a speed via Spline Align tag

    Awesome Jed Crystal clear :))
  6. chadiabo

    Define a speed via Spline Align tag

    Hi Jed Can you explain how manually we can enter the value taken out from the result into (?) Do you think this works on curves too Best
  7. chadiabo

    Define a speed via Spline Align tag

    Thank you Jed, awesome refreshing improvements, thanks, I was on my way to ask you about that. Is it possible we can expand the control system to include the starting frame and the frame rate please Best
  8. chadiabo

    Define a speed via Spline Align tag

    Found it, many thanks
  9. chadiabo

    Define a speed via Spline Align tag

    Wow, thanks I have to stick with a real plane dimensions, that's why it is in KpH I think it works but I cannot find where I can input more than 500 kph, didn't find it inside the expressions. I will try to find out why Many thanks
  10. chadiabo

    Define a speed via Spline Align tag

    Of course I need the given speed to be in Km/H unit :)
  11. Hello I am designing a dogfight between jets. I want to give my planes a path but also a pre-defined speed so I don't have to animate their position on the path, I found out to calculate the speed via position velocity, but I want to pre-define that speed without caring much about assigning keys on the position If anyone has any ideas / plugins about planes flight rig I would be grateful Many thanks
  12. It is well explained in the topic: How to set the sequence of images to start at a certain frame (not zero) in the time line? I have a BG object where I want to load a sequence but it always start at the beginning Any idea rather creating a blank sequence of pictures. Thanks
  13. Great Jed I will try that Many thanks
  14. Is it possible to share the C4d file please, I tried to produce the same but can't make it work :( Thanks
  15. Hi friends How is it possible to fit a plane into a camera view precisely so it won't be manually done. I want to be able to tell my plane and use the camera view as it new position/rotation/ratio(not important though) My idea was to use Xpresso using the half value of the camera field of view and use a mathematical Pythagorean equation that I was not able to do it The snap shot explains how my result will be Best