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ejewels

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  • First Name
    Eric
  • Last Name
    Juliano
  • C4D Ver
    R17.055 Studio
  1. Thanks for the help, CBR! I think I'll be going with cylindrical. It works mostly but only on a few sides. Once it starts hitting the backside of the letters it gets funky. But I can just manipulate it per scene as you'll only be seeing certain sides at a time.
  2. I'll give that a try. But wouldn't cylindrical make it... well cylindrical? What happens when on flat sections of the geometry?
  3. I've done cubic like you said to try and its close... but still seemed warped. Wonder if there is a more accurate way. kitty.zip
  4. Hey Everyone, I have whats probably a dumb question/simple solution but I just can't figure it out. I am placing images and videos on the extruded surfaces of text and animating the offset for a "news ticker" effect. Basically the videos will have to move along the entire extruded surface. For now though, I'm just using the attached as an example which is only a part of a letter. The problem I am running into is the material reaches another point in the geometry, it stretches way out and doesn't stay in proportion. Any idea whats going on? I'm using flat projection and the texture tool to align and scale everything and when I animate or adjust the offset property, the minute it hits the edge it stretches way out over the next shape instead of staying in proportion. I've seemingly tried everything! kittyTexture.c4d
  5. Hey Everyone, I'm thinking I'm missing something here but its driving me nuts. In AE, I'm exporting a prores4444 MOV file with alpha to be used on a material with its alpha channel. I brought it into C4D and applied it to a material thats on a Plane. The material has the video loaded as textures in both the Luminance and Alpha sections. I'm getting an issue where some of the images color seems to be multiplying/turning black when it should be another color. I've attached a screenshot which shows the issue.. the right image is the C4D result and the left is what its supposed to be and also shows if you play the movie in quicktime. Any help appreciated!
  6. Hey Everyone, I've built a "cube wall" that projects a separate image on the front and back of it. Using a Cloner, selection tags and a plain effector I'm able to flip the cubes 180 degrees to reveal the back image. I was able to get it to work when "fix textures" is set to off. However, when I set it to "straight", the back side doesn't show correctly once the effector animates and flips the cubes. Any ideas why? If there is a better way to do this, I'm all ears... but just wondering how to fix this situation by the pros! Any help greatly appreciated! cubeImageGrid.zip
  7. Hello, So I've run into a issue where I have a cube, in a cloner with about 100 clones. What I'm desiring to do is use a flat projection across all clones so it makes up one image. This is easy, but what if I want 6 different images created by all 6 sides of the cloned cubes. I'd like to rotate/flip to each different side of each cube revealing a separate image. How is this done?
  8. Yeah thats the issue, since its linear, it affects others that are anywhere in its path. So although each group is positioned in different areas of the scene, the linear path still hits some of them
  9. How would you have each group affected at different times? I'm using Linear for each one now.
  10. Yes each group has a motext object and fracture object with 3 shapes within it. If I use the same effector for all 5 groups, then all of them react at the same time and since each group is at different positions and animate at different times, I had to use multiple effectors. If there is a workaround this, I'm obviously all ears. I can try the set driver and see if that works. How do you set Set Driver for the entire Plain effector? I only know how to do it on separate parameters.
  11. I've found myself in this situation a lot and wondering if there is something I'm missing. I have a plain effector that is animating a single group of objects scale and rotation. I have 5 more groups that need animating so I set up 5 duplicate effectors and just moved them to the appropriate area where the groups are. Since I am using the same parameters in all of the duplicate plain effectors, is there a way to set up one of the effectors as a "master" so that you only have to change the parameters once?

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