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    Zagreb, Croatia
  1. Hi, Is there any way to make UV mesh adapt on changes made on geometry, as on example below? After UV unwrapping if I scale original geometry, UV mesh remains unchanged so texture seams as it shrinks. I'm trying to make it adapt on change, so texture remains in same proportions as on the original. Any advice on utilizing UV Space with long objects like this? Thanks! adaptive_UV_mesh.c4d



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