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ericperley

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Everything posted by ericperley

  1. Wow! Really amazing help. Thank you both so much! I think I've wrapped my head around it -- and am totally surprised by the dynamics proximity workaround. I've really got to delve into the power of python. I wish I could buy you both a beer! Thanks again.
  2. Hey Hrvoje, Thanks for taking a look! I've attached a simplified assembly and stripped out the un-related Xpresso. Cheers! Eric assembly_simple.c4d
  3. Hello and thanks for taking a look! I have a conveyor system that I've rigged with Xpresso. Essentially, labelled containers go along a conveyor path and are rotated by rubber belts so that all labels face forward. I use a random effector with a short falloff to randomize the rotation of the containers before they enter the rubber belts, and to correct them (to face forward) once they do enter. What I'd like to do (as I'm trying to automate this entire thing) is to use the same falloff range (affecting the container clones) to rotate the rubber belts as well. I imagine that the falloff would read the index of each approaching clone, calculate the angle change in rotation (for example, index 45: 40-degrees to 0-degrees; index 46: 27-degrees to 0-degrees; etc.) and then map that value to drive the rotation of the belt. But I don't know how to do this! Any help / insight / tips would be greatly appreciated. I'd love to wrap my head around this. I've attached a screenshot of the assembly. The clones are traveling towards the bottom left and the rotation is being corrected inside the linear falloff. The black / white tiled belt is what I'd like to drive.
  4. Thanks, @nerv! I really appreciate the feedback, and I certainly see what you mean. I considered at first trying to create a more realistic scene, but ended up instead trying to reproduce the feel of the original. But I think I will try another approach -- maybe with another of Magritte's paintings. By the way, awesome work. Love the trippy texturing lately.
  5. Thought I'd finally contribute to this inspiring forum. The train is from turbosquid, the smoke in Houdini, and the original from Magritte. Rendered with Redshift. Any comments are very welcome. Thanks, and hope you like it!
  6. Nerv! So awesome you're doing this. Really appreciated. I'm relatively new to GPU rendering--started with Cycles4D (can't beat the price), quickly picked up a subscription to Octane, and then fell hard in the Redshift alpha. I found Cycles4D a bit unwieldy at first, though I was also intrigued with its capabilities. But Octane was just so easy, albeit with some help (thank you, InLifeThrill!). But renders looked good, without much effort. I got pretty comfortable with the Octane material nodes and I thought that I had it figured out. Enter Redshift. I'm not quite as comfortable with the material node system (haven't completely wrapped my head around it), but it flat out rocks. I pretty much check the alpha forums daily, and I'm so impressed with not only the progress of bug fixes and new features, but also the thoughtful responses to the testers and customers. I'll drop the $500 in a second (when the alpha ends). I'm not sure if I could work without it now. Truth is, I haven't given Cycles4D the love it deserves. And as for Octane: I'm at a breaking point with ORC. I have a project that I can't deliver, and I'm converting the scenes to Redshift at the moment. I'm afraid the love affair with Octane has soured. I feel like I have so much to say, but I'm on my second gin and tonic, and should probably drink some water. I'm currently working on a few projects with Redshift, and really looking forward to some feedback. Hopefully, I'll post in the next few days. Again, keep 'em coming!
  7. Thanks for the thread on the Redshift forums, Merk. It's awesome. And Nerv's tutorials in the Cafe were super helpful to get started. I'd love to see more!
  8. I've only had a bit to mess around, but so far this is really great! Thank you. I've watched the overview video a few times, but is there any chance to get a tutorial?

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