Bit of a workflow question here, I'm looking to model/sculpt, rig and very slightly animate (Arms, hands, legs) an Astronaut for a short personal project. I have modelled the body already in a T pose and started the process of rigging but this is going very slowly due to my limited character/animation knowledge. Also I only have a mesh at the moment, not UV unwrapped or sculpted which I planned to do for creases of the suit. Is this a sensible workflow or am I missing some functions of cinema or other software (ZBrush)?.
My plan was to rig/ UV/ sculpt it's going slowly though so I'm happy to scrap this and try a different way. By a different way I'm thinking I could have modelled the character in a pose closer to what will be mostly seen in the animation and then rig/ deformers for the slight movement needed from that point.
Hopefully this makes sense basically I'm having problems rigging the suit and I'm wondering if I should have gone down a different route at the start.
Any info would be much appreciated.