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About daddycoull

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    Cafe Junior

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  • C4D
    R16.050 Studio

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  1. Such a great idea modelling it flat then spline wrapping it into a cylinder shape afterwards.
  2. oh wow even better! I dont feel so bad still using r16 then haha.
  3. That's a nice looking rig! What version of c4d was this done in?
  4. My set-up for my chain, is bascially an object in a cloner, following a spline, then using xpresso to drive it.
  5. For anyone interested, this was the set-up with the tracer object. Very handy for doing cables, rope and other bendy things. cable movement update c4d cafe.c4d
  6. I would be interested in other ways to create what I was trying to achieve?
  7. nvm tracer object using nulls did the trick. Sorry for the wasted post.
  8. Hi, I've attached and example of what I'm trying to achieve. The red object moves along the x axis and has a cable attached to it, then other end of the cable is attached to a stationary object which is blue. I've tried using spline dynamics, but the results are not exactly what I'm looking for. Any ideas how i could better refine this? I kinda need it to move in one motion as I've set up a control for the movement of the red piece so that will be driving the dynamics. I had thought of using a bunch of nulls in a tracer object but that would require hand animating
  9. I fixed it, in the Cloner change the distribution from Step to Even.
  10. Think i've fixed it in the cloner, change the Distribution from Step to Even. \o/
  11. Tried the rail, doesn't help. hmm
  12. It could be, but to me it looks hand animated.
  13. Hi there, I've created this chain animation for a forklift using a cloner. The problem is one side of the chain jumps about in a wrong looking way. Any idea how to fix this? I tried this method using something a little lower in poly and there didn't seem to be this problem. Thanks, DC Chain animation c4dcafe.c4d
  14. Did a quick mock up and it doesn't seem to be jittering / shaking for this set up. Weird wonder why its happening with my other file? c4d chains.c4d
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