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    R16.050 Studio
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    Wildlife & Landscape Photography, Cinema 4D in general, Brazilian Jiu Jitsu, Muay Thai Boxing, Rugby, Running, Pokemon, Character Modelling, Character Animation

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  1. Hi there, My work has me looking at MoCap from Mixamo using one of our basic characters. I've made an animation sequence using 3 Mixamo animation rigs and have blended them together. I've managed to keyframe correct any weird hand or feet movements, such as slipping/clipping etc. The problem I'm having is I seem to be unable to rotate the leg to correct a really annoying foot turn (due to the blending of a walk and a trip). I selected the top joint of the leg hierarchy and thus selected all the appropriate joints attached to it. I create a keyframe at the start of the animation as stated in the tutorial I was following, and then I rotate the leg at the point it start to rotate to correct it and create a keyframe. I find once I press either F or G to move back and forth the leg just jumps back to its original position. Help?:D The annoying foot turn starts at frame 23 until frame 28. Thanks in advance MoCap_Man.c4d.zip
  2. Add Walk Question

    Ah cool, only using CMotion because quite a large portion of the tutorials I've looked at use it. I can look at rigging it up using the joint tool in c4d.
  3. Add Walk Question

    Hey thanks for the reply, I've uploaded the scene file for you :) 3D_Character_C4DCafe.c4d
  4. Weighting Clothes

    Thanks for that tip, sounds quite interesting!
  5. Weighting Clothes

    Yeah my eyes are separate I watched a tut that showed me how to make them follow the head, without actually making them part of the mesh.
  6. Weighting Clothes

    Ok cool I'll do that then, I've multiple copies, so I don't lose anything from making it all one mesh to try this out.
  7. Weighting Clothes

    Now that I've deleted the body areas that were hidden by the clothing, is it best practice to make the parts all one mesh? or to leave the pieces separate? (see attached)
  8. Weighting Clothes

    Ah I see, that makes good sense! Thanks for the replies :)
  9. Hi there, So I created 'Clothes' for my character (see attachment) these just sit over the character model I created. What's the right way to approach weighting these? Thanks in advance,
  10. Hi there, Sorry for all the questions, but when I apply Add Walk to my character rig the hands stick outwards instead of face downwards. Why is this? Thanks in advance,
  11. Flipping weights problem

    Thanks for the side note Dan, I have zbrush Core, but I've not had much time to get used to it or learn it especially while learning character modelling in c4d.
  12. Flipping weights problem

    Thanks for the replies guys, yes my rig was slightly off...ah well. I just went ahead and painted the other limbs, but I'll remember this for next time. Character is all weighted now, now to learn CMotion!
  13. Hi there, So I rigged up my character (with the help from another post) and have now painted the weights on the head, neck body, one arm (including the hand) and one leg. I want to copy and flip the weights for the arms / leg so I don't have to paint all that all over again. I've been using a mixture of Cineversity's Biped Rigging for Games tutorials and the Siggraph 2015 Rewind video for learning weight painting. Firstly I didn't realise you can turn on symmetry for painting weights (doh!) but I noticed in the Siggraph 2015 Rewind video he copies the weight from one join and Replaces it on the opposite joint and then clicks Flip X to them have the same weight on the opposite side. My problem I'm finding when doing this is it isn't copying the exact information onto the new joint...why is that? It seems to work 100% in the video. I must be doing something wrong?:D Thanks
  14. Mirroring Weight in Character Object

    Thanks for that video, I totally forgot I have access to Cineversity through my work, the video was exactly what I was looking for regarding weight painting in c4d.
  15. Character Object Biped Problem

    Oh wow thank you I'll take a look! I had actually gone and sorted the mesh hand direction and made a bend in the elbow, but I'll take a look at your file and see if I'm setting up the rig properly. Thanks for very much for the help :) And thanks again to Rectro!