Cinema 4D Plugin
Cinema 4D Plugin

Ramon

New Member
  • Content count

    4
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2 Noble Beginner

About Ramon

Profile Information

  • First Name
    Ramón
  • Last Name
    López
  • C4D Ver
    14 Studio
  • Location
    Spain
  • Interests
    2/3D
  1. Well thanks too in advance and as far as I'm concerned! I'm more inclined to try to learn Python when I think there is something I only can solve by programming, but I guess I'll always be able to learn something equally good for my needs from this kind of basic stuff tutorials. So yeah, I'll be tuned just in case... Greetings and thanks again!
  2. Hi again! Oh, you didn't know about it?? I knew I should have mentioned it in my first post but, for some reason, I did't do it... Anyway I'm happy you know about it now because yeah, the script is absolutely great! And not only for what it does, but also because it's made in a way that anyone can go through the code and study it if necessary, something always beyond my Python/C4D scripting possibilities, but that doesn't mean I didn't consider it like a terrific lucky find since the very first moment (BTW, thank you very much to "Curious Animal" for providing it!). But, in my case, the problem with this solution is I always want to be able to have some "control" about my setups and, being so ignorant about C4D scripting, I still feel that what I need is a more "understandable" solution with which I could interact better if/when necessary, and that's why I've always dreamed with a Xpresso setup instead since —if most of the necessary steps were done by Xpresso nodes and the ONLY python code was for taking control of point's tangents— I think I could understand it better and play with the entire setup or modify it much more easily. I hope it makes sense... But yeah, the final setup I've always imagined to take total control about tangents is expressed there. I mean, what I said about a parent null for controlling the point itself with a pair of children nulls for controlling each of its tangents in a hierarchical way and all that, so you can easily manipulate them and, what is more important, animate them separately or simply do whatever you can do with more elevated C4D objects. Now... if I only had at least the same Python knowledge that I have of Lua...
  3. Hi and (first of all) thanks for your time and the extra info! It's going to be incredibly useful to me when the time comes for sure, because I'm afraid it's going to be kind of a "trial and error thing" with the little programming background I actually have (some Lua scripting knowledge only and not even fresh!). Well, the real pity here (if I may) is that a so mature program like Cinema 4D is, doesn't allow for more direct ways to animate/deal with point's tangents even nowadays, something (I think) is the expected and that I'm waiting for since long time ago, you know, in order to not having to resort to scripting and all the inherent complications/frustrations it can carry (if I remember well), but yeah... such is life I guess! But well, as I said, I have now all these clues which, together with the code of this python plugin: https://www.curiousanimal.tv/blog/c4d-python-party-rigging-splines/, make me feel that everything needed could be right there and I'd only have to get to put all the pieces together (of kind of...) in order to can get some results at least. Plus, well, knowing that I could count with some extra/one-off help that I didn't have had before encourages me to gather strength to face this challenge at least and I hope I can finally make it! Well, thank you very much again and greetings! Ramon
  4. Wow, this is fantastic... Thank you very much Piebaron! I'm after getting to get control over C4D Bezier tangents since the beginning, but I knew that the only way was by means of Python/C.O.F.F.E.E. or C++ and turns out that I know almost nothing about them... The case is I've always wanted to make it by means of a Python Node and Xpresso too, because that way always seemed like a more realistic goal to me, but in my research I never found the right examples or information. Thankfully, I decided to do some more research about it today just in case something new came up and... well, I founded this! That although it doesn't seem to do all what I'd want, it seems to be like a good starting point at least :) Plus, I've also found this other thread: http://www.plugincafe.com/forum/forum_posts.asp?TID=9474 where there is also some code that I think could help. I mean, until now I didn't know even where to start (and, to be honest, I'm not too far from there yet), but at least I have now some basic examples that actually access and modify those obscure tangents in a way that I can, more or less, understand. Of course, my goal would be to count with a Xpresso-Python setup that would connect a series of nulls to the Spline's points in a (kinda) unattended way, by iterating the provided nulls for controlling the points and, in turn, their pair of child nulls for controlling point's tangents, that way you still would be able to deal with Splines in a "similar" way than natively, since you would be able to translate/rotate/scale points by translating/rotating/scaling the parent null but, of course, with all the new possibilities that being working with nulls instead points can bring! Of course... if some of you already have developed something similar or a little more advanced than the provided ones and you don't mind, I'd be incredibly grateful if you'd shared it, because I know that would save a lot of time and frustration for sure... But thank you very much (again) anyway! Now let's see where all this leads me... Greetings!