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  1. Suddenly very optimistic about the new release and what the future holds for MAXON. It's possible that like many of us, McGavran is also not a fan of Adobe's pricing structure. Just because he worked with Adobe doesn't mean he wants to turn MAXON into Adobe (I mean, he did leave that company...) I like that the new CEO is willing to participate on Cafe - he'll be seeing customer opinions, wants, feedback at ground level to incorporate into future releases, and company direction.
  2. wowza! just saw this post, now i need to go pick up the magazine to see full feature. really impressive modeling / texturing!
  3. Thanks Cerbera. Your response makes sense, judging by the huge amount of tuts involving C4D to AE (and lack of info on C4D to Fusion). I have access to both compositing programs but will need to concentrate on one of the two with C4D to begin producing results in a timely manner. Learning 2 programs and systems at once is not ideal. Your comments are swaying me towards AE, especially since I'm very comfortable with Photoshop.
  4. These are Beginner questions, but I'm posting under Compositing since it deals directly with this topic. I've used C4D for awhile to composite into Photoshop still images. I'm interested in (and getting requests about) compositing 3D elements into video, and I'm confused by the different programs & workflows. Does it simply come down to personal preference, or is there a consensus in what to use, and when to use it? Blackmagic Fusion seems to have heavy 3D integration and gets a lot of love for it's nodal system. But C4D seems to sync very well to Adobe After Effects. I've also read of Nuke, though that is very expensive! Fusion, AE, and C4D all have camera tracking tools within. What would determine what program I would track footage in? Is the quality of the tracking compatible in the different programs? Perhaps a specific example of a composite scenario would help direct any advice the kind folks on this forum would give - Color graded video footage of safety gear shot on a turntable, which would need to be keyed and composited with a 3D house or building with some smoke and flames interacting with the structure. (not necessarily the first project I'd start with, but an example of where I'd like to go). Lot of questions, I know - but any advice or thoughts are greatly appreciated. Thanks!
  5. you make a good point, Dan. To continue with the MSA would ideally yield a more fully realized ProRender within R20. Opting out would leave me having paid money for what feels like a "preview mode" renderer. I think you're right, too, that in general new features in C4D have been more functional, then refined in subsequent releases. The ProRender felt different than that. Granted, the viewport improvements were helpful. It seems R19's "under the hood" core work was setting the stage for some impressive leaps to come in the program - like the rest, I'm hoping R20 reflects this.
  6. Like others, I expect ProRender to be advanced in R20.I certainly hope so - I still feel had by R19's version of ProRender - my fault for not understanding better it's limitations before committing to the MSA, but because it was one of the main reasons I got R19, I feel burned. Hardly felt like a solid, workable renderer, more like a "coming attraction". I don't plan to spend anymore money to essentially get a head start with tools that won't be fully functioning until later updates. A reworked UV toolset / system would be a big surprise but very welcome. Though still useable, the current UV system has become so outdated, I wonder if MAXON has just abdicated that portion of the software to 3rd party specialists.
  7. Thanks Voytech, I'll check that out. As a followup to anyone interested in this - Riptide Pro actually did import the materials I needed for the project, but they were being "whited - out" by coming in to C4D with the Luminance channel active and at 100%. Alas, the problem appears to be that the textures associated with the project have at some point been renamed, or are all together missing, so Riptide Pro is unable to access them. Btw, non other than Spanki himself helped my through this with Riptide Pro, so have to give big props one on one customer service!
  8. For whatever it's worth, I should mention that I'm on mac OS.
  9. Hmmm - that didn't work either, though if it helps anyone else, Spanki says Riptide Pro works fine in R18. Model comes in quite nicely, but again, the materials and textures are not, uh... "reassigning" themselves. All materials show up as a bright white Luminance. This feels like some sort of newbie error...
  10. I will give Riptide a try then. Still have an R16, so maybe I'll try with that version. With the native obj importer, looks like I would need to rebuild all materials manually, as no texture names show up within imported materials. Also tried a script by c4d jack, though I couldn't access his site (script came from another site called github - parse mil c4d, but it did not work. Thank you for the reply, Voytech!
  11. Greetings. I've been tasked with working from a model that exists in .fbx and .obj formats - with tons of textures. I have the folder with all attached .png texture resources. Does anyone know of solutions to get both model and material into R18? It looks like Riptide Pro was specifically created for such work, but I'm only seeing R14 as it's latest support. Thanks!
  12. thanks so much for the replies! Cerbera - that was exactly what was happening - lumpy sub divide edges from triangles. Thought about the Sculpt route but figured I'd need tons of geometry to make it sharp. Guess I could just bake it afterwards. Project Spline wouldn't actually connect the new spline to the bell shape, but just wrap it around the geometry, correct? So would the sweep object ultimately need to be dropped in a boole to affect the bell? I'd like the line to be cut into the bell shape, not extrude outward from it. I generally try to avoid booles because of the messy geometry they create.
  13. Yes, file uploaded below. Thanks so much, Igor. Just having you say that it's manual work is helpful - I'm at a point in learning where I can't always determine if I'm into a somewhat tedious task, or if I'm just overlooking the "ah ha tool" that does just what I'm attempting. 4IGOR.c4d
  14. Hi there - I'd like a simple line like this (the yellow line in the attached screen grab) extruded into the surface i'm creating, for detail. The original bell shape was edited from a cylinder primitive. I've tried the knife tool from a side view, then extruded. But once the subdivision surface is active, the edges are clunky in spots where I'm cutting through the clean polygons (whether the edge has been weighted or not.). I've tried to create a displacement texture, but that isn't terribly sharp, and a little aliased looking. I've tried to making the Subdivision Generator editable, but using the knife tool on that many polygons is making my head hurt. Any advice more than welcome - thanks!



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