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JLinton

Regular Member
  • Content Count

    21
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Profile Information

  • First Name
    Jody
  • Last Name
    Linton
  • C4D Ver
    R20.026 Studio
  • Location
    New Zealand
  • Interests
    Design, Music and 3D
  1. Hiya, I'm running 20.059 and it seems to be working fine for me, when I hit play the audio plays fine and when scrubbing (or hitting "G" to move through the frames) everything syncing properly. I'm using .wav files output from AE, creating a null in C4D and then adding the sound track to the null to load the audio. Here's a sample file to test on your system/c4d version. Cheers, J. Audio_Test.zip
  2. Hi, probably heaps of ways to do this but a few you could try is... Go into the noise settings and change "Space" to "UV (2D)" Or another way is... Set the "Length V" back to 100% on the texture tag. Then in the noise settings - Set "Space" to "Texture" and then change "relative scale" Y axis (2nd input) set to %5000
  3. Yay! Updater in R19 worked well. Are there any installation instructions so I can install into R20? Cheers, J.
  4. Hi everyone, Might be a noob question but I was wondering if anyone knew how to get motion blur working with X-Particles (V4) with the "Physical" renderer, being a new user of X-Particles I've followed the water helix tutorial: I've cached my particles and meshed them and everything is looking great in both viewport and picture viewer when I render, except when I tick motion blur it doesnt seem to work. In the physical render settings I've ensured motion & deformation subdivisions is set to 4 and long shutter speed in my camera settings. If you need to see an open file let me know and I'll upload a stripped back scene (without the cached particles) Cheers, JL
  5. Ahh, hows that for timing! Just watched it and I understand clearly how to apply the setting now. I had messed around with a few different random numbers earlier to see what happens and it helped the system a lot - I currently have it set to 8 but will now see if 10 will be ok (in my case is 12 minus 2). Thanks for your help on this :-)
  6. Thanks guys, I'll have a play with lowering the threads in the preferences and see how it performs - I'm so bad at that side of things, not even sure what threading is haha :-) I guess my main concern was breaking something that I didn't understand. I was so used to being able to run photoshop/illustrator/Indesign while rendering on the Mac. Will be great if its a matter of just ticking it and setting it to 5 or 11 when ever I need to - will post my findings. Cheers J.
  7. Hi everyone, I'm a relatively PC newbie coming from mac and was wondering if anyone knew the best way to limit C4D's cpu usage so it could quietly churn through renders while I continued to work. Googling I've found other users going into preferences - renderer - custom number of render threads. This is currently unticked, shall I enter a custom number here? I'm a bit unsure what to put in there, the work PC uses... i7-7800X CPU, 3.50GHz, 3504 Mhz, 6 Cores, 12 Logical Processors, 32gb ram. Any suggestions would be appreciated. Cheers, J.
  8. Great thanks ABMotion, that seemed to work.
  9. Hi, I usually animate simple cartoon characters eyes blinking using the Display tag (visibility 100% to 0% and so on - see example frame 105 to 107), for some reason it doesn't seem to be working anymore, however if I untick motion blur in the render settings it works but I need motion blur turned on. I have also tried a work around key-framing visible in editor/renderer but it still doesnt seem to be working (frames 93 to 95). I'm hoping its just something really obvious I'm missing? I have stripped my scene file right back to the bare items too. Any ideas would be greatly appreciated. Cheers, Jody Eye blink example.zip

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