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Mike A

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Mike A last won the day on September 1

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About Mike A

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    Cafe Junior

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    Vantage Graphics Limited
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  1. I'll give you a slightly different take on this... The best tool really depends on what you're aiming to do. The primary thing to understand is that there are two basic modelling technologies: NURBS / solid modelling - a curves and boolean based approach - or polygon mesh based modelling. C4D is of course the latter. It's quite easy to take a NURBS based model and convert it to polygons, albeit with limited control over the topology, but it's next to impossible to go from polygons to NURBS. You'll need to build a new model if you want to do that. NURBS modelling is the method
  2. I'm not sure how you;d fix it in AE, but 'film offset' is essentially the same as 'lens shift' - as in a 'tilt and shift lens' - in real photography. That might at least give you something to Google...
  3. Thanks guys - Cerbera's grid, rather than linear mode best solved the issue. It was a more complex set up than described above, but the same principle. I still think it would be handy to have negative offset values available under Linear mode.
  4. A simple question for the cloner experts: I have a cube under a cloner. Linear mode, with a per-step x value offset - let's say 100cm. What I want is for the overall set of clones to remain centered on the cloner, no matter what the clone count is. Effectively if I have 10 clones, I want the offset value to be negative 5. If the clone count was 6 the offset to be negative 3.. etc. Seems strange to me that the 'offset' value can only be a positive - not negative. What's the simplest way to set this up?
  5. It's tempting to think the grass is always greener on the other side, so it's always interesting to read pros and cons like this. I've never used Max, but have thought about trying it more than once in the past as my work is much more 'visualisation' than 'mograph'.
  6. I have a .max format model I need to get into C4D. Is anyone able to help me out? Any assistance gratefully received.
  7. @hobbyistThanks - that's useful info and sounds like a sensible analysis from the Hardware Unboxed guy. I'm not a great Jayz fan - but that was the only video I'd previously seen on the issue! Moral of the story: don't always believe what you read on the interwebs : )
  8. @DasFrodo Ah, I didn't know that - I thought the capacitor type was the issue. Any reference to that uodated info? I'd like to read / view it. Total speculation on my part... But could they be covering this up a little? If it was the capacitor, then my guess is that replacing that physically would not be a simple swap - different pins etc, so would require redesign, new tooling etc = very expensive. Jayz did say, in that first video report, that this could be worked around using a driver update to reduce max boost clocks. So I wonder if 'its just a driver issue' might be an excuse?
  9. Looking a which partners used an expensive chip or two, and those who were the cheapskates might be an indication of their respective product quality in general - so perhaps useful info : )
  10. @contrafibbularities Thanks for the heads up on 'Primitive Sketch'. I managed to find a copy online - and have it up and running in R21 via the insydium Bridge plugin I would pay good money to have that further developed and maintained! Anyone in touch with the author?
  11. Keith, I'm going to sign off this thread - DECK is doing a great job : ) One final parting tip : ) Re your single guy above. Where should he be positioned vertically in the frame? As I think DECK mentioned previously, typically the camera will be at eye level to the subject - so lets presume that's the case here. Now imagine there is a clone of that guy in the distance - with his back right up against your backdrop. Let's say your virtual studio ceiling is at 2.5m. That guys eyeline would be around 2/3rds the way up the wall. And that's a great indication of where you tal
  12. This is much my preferred style of creation TBH. When I first came to C4D my all previous modelling softwares worked like this. I was quite shocked with C4D's limited 'drop it in the middile of the scene and move it' approach.
  13. Ah, a man with a similar level of athleticism to my own! : )
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