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  1. Glad it helped : ) The render looks good. Now that the mining boom has cooled off I bet there are some good Ebay deals on second hand 1070 Ti's and the like : )
  2. To fix your Aliasing issue on the superbright shutters I think you need to look up help on the 'Max Subsample Intensity' in the Sample Filtering settings of the Redshift render settings. I don't know, but 17 minutes sounds like a long time for this render to me, even with a 970. What is your render time for the Redshift Benchmark image: https://www.redshift3d.com/forums/viewthread/12843/ Hope this helps.
  3. One thing I've missed when playing around in the nodes editor is an inbuilt 'result' node similar to that in Xpresso. I did manage to cobble a basic one together using a grpup and anput - but could only see the result in the 'attribute' part of the editor when the node was selected. Ideally I'd like to see it in the node iself in the network - as in the Xpresso version. Is that possible?
  4. MikeA

    Node based materials repository

    I do feel like the fresh undergrad (age not withstanding :) trying to mix it with the professors here... but I'm doing my best to get up to speed on nodes, and the Youtube training is proving a great start. So here's my newbie contribution : a simple 'ring' shader. I'd be more than happy for anyone to disect this, and offer advice / opinion or suggestions on improvements! But be gentle - it took me quite a while and involved a lot of head scratching : ) MDA_RingShader_111.c4d
  5. "A tip of the hat to you Sir !" - traditional English phrase : ) That's fantastic. As I've only being studying nodes for about 24 hours** I'll need time to get my head fully around that - but thank you so much! ** ...making great progress thanks to your YouTube playlist : )
  6. Thanks Hrvoje, Oddly enough that solution came to my mind as well having posted the question. But I'm abandoning this - because what I was trying to do is actually much more complex - and this approach wasn't working.... What I ultimately wanted to do was: I'm often working with surfaces that have square tiled materials - eg: square wall or floor tiles etc - that have some texture. Think of a square concrete slab for example. I want to avoid texture tiling repeat patterns by randomly rotating the tiles. I was trying to come up with a way in the node editor to create a flexible grid of UV co-ordinates, with each of the UV 'tiles' rotated at 0, 90, 180, or 270 dregrees. Using UV transform I can easily get a single offset, reduced length and rotated UV tile - but I can't come up with a flexible way to make a grid of such UV 'tiles' each with random rotation to one of the above four values. Any thoughts on doing this sort of thing? Attached image shows my starting point.... Currently I'm using rotated mograph clones for these tiling jobs. I just feel it would sometimes be better if I could apply a UV tiled (with rotation) material to a single plance.
  7. MikeA

    C4D Cafe Youtube channel massive update

    Some great stuff here Hrvoje - and no problems from me as a previous purchaser of one of your courses. One little tutorial video I would love you to produce: "How to pronounce Hrvoje : )" Yes, there are a few generic examples on the web, but it would be great to get it direct from the owner : )
  8. Guys I'm late to the party on this - an R20 material nodes newby... I want to generate a 'checkerboard' effect (ie a grid of squares) with each individual square of the checker being a random choice of one of four specific colours. No problem generating a black and white checkerboard of course - but I'm stuggling to get my head around how to randomize those colours. Can someone point me in the right direction please?
  9. MikeA

    Free C4D trainings / Important Cafe news

    Fantastic! You've got some great stuff there, and I'm personally really looking forwards to the material nodes playlist. I'll also be recommending the intro stuff to a colleague of mine who is just starting to use C4D.
  10. MikeA

    Free C4D trainings / Important Cafe news

    Thank you! I'm very much looking forward to viewing these!
  11. MikeA

    Best basic After Effects training?

    Understood : ) There's some good stuff on Lynda.com . You used to be able to get a free 30 day trail, not sure if that's still available - but it would be worth a look.
  12. MikeA

    Best basic After Effects training?

    Well, if you have a budget I have over 20 years experience as an Adobe Certified After Effects Instructor - I'm based in the UK, but Amsterdam is just a short hop away. 2 days would enable me to get you up and running. If you want to go from 'zero to hero' budget 5 days. Send me a PM if you want a quote : )
  13. MikeA

    Need help creating a plane from splines

    Try : Select all your points on the object > Mesh > Commands > Optimize.
  14. MikeA

    GPU with c4d

    This always raises a red flag IMHO: "A 1060 gtx which was unboxed but apparently new. "
  15. MikeA

    Create Funnel / Horn shape

    A 2 point spline and a lathe?