Hello! I'm trying to unwrap a simple round cap to a rectangle, to help facilitate the texturing of concentric circles in Substance Painter.
Right now, I'm unwrapping it by hand and making my own rectangle map, but is there a way to do this more easily?
Here's my current method :
Making a front projection to have a perfect circle
Select 1/4 of the cap's outline edge
Select an horizontal edge from the middle
Relax the UVs (this gives a sort of looping curve)
Separate 4 individual UV island
I put them side by side and start aligning the points
This method is rather time consuming and I was wondering if there was a better way to select edge loops to minimize the fiddling around.