Jump to content

JBlack

New Member
  • Content Count

    26
  • Joined

  • Last visited

Community Reputation

1 Poor

About JBlack

  • Birthday October 14

Profile Information

  • First Name
    Jayson
  • Last Name
    Black
  • C4D Ver
    None
  • Location
    Australia
  • Interests
    Too many to list. I like cycling, Radio Controlled Cars & Planes, Mograph Production, Video Production, Music Production and writing, photography, videography, electronics, PC's, I hate mobile stuff, i don't even own a mobile phone anymore. I pretty much only use C4D for 3D Modeling and related stuff. I am trying to slowly pick up blender. Wish I had time and money to learn other suites too. I own R16 and often have access to R19 esp during school holidays.
  1. OK, its not exactly what im after but I have discovered you can view the Wave Form of a track within the KeyFrame Timeline. The Dope Sheet looking one. not the NLE looking one on the viewport (wish you could put it there as well)(Perhaps that would be a good new feature in the futures). Viewing the Wave Form within the timelines, sould, in theory, make keying easier. Im having a crack at it right now :D
  2. Because I made the song myself, I can render separate audio tracks for each instrument in my Audio Workshop. I might try doing that, then use the Sound effector along with the Color Shader or colourizer (i don't remember which). But ill have to nut that out a little. I've only worked with those shaders a couple of times. So I'm not sure what effect that will have or how well it will work. but while I'm waiting for any potential responses to my request for help, ill try to see if I can get a good result with that method.
  3. Hello everyone. I'm currently working on a project that aims to make/control flashing lights (in this case just fluoro tubes) to the beat of the music. Sound Effector is out because it's just not sharp enough. there's too much "Noise" I also need more precise control. So, For me, with my knowledge, I have had to try to use keyframes. Boy, that means a helluva lotta keying :/ I could use the Beat Shader if it went above 200 BPM, but it does not. The song is 125 BPM so for double time flashing I could have used 250BPM, X4 = 500BPM, and so on. Then just switch that material or object on and off as required. If I was more skilled in Programming, scripting and formulas I could probably make my own kind of beat shader. But I can not do that. I do not have the knowledge. So, can anyone help me out by thinking (or knowing) of a better, more efficient way? Here is a demo of what I have done so far, Its very basic, just a proof of concept type thing. If I have to stick with keyframes, the only thing I would do differently now uses the Luminance intensity at 0% or 100% to switch on and off. Instead, I actually used the enabled switch in the Basic Tab. I can not add Tangents to those keys to ease in and out. With the basic tab its just on and off. Either way, I'm really hoping there's a better way to do this. Oh, I own R16, but also have regular access to C4D R19 on a friends machine (maybe R20 by Xmas :D) Anyway Here is the Demo video:
  4. JBlack

    Help Request - Animated material

    Thank you for your efforts there Emir. m just looking now
  5. I probably should have added ion this discussion that I have made a glass material before that when global illumination was switched on for rendering would self-illuminate. but I can't remember how I used to do that. It's likely that I used a glass preset from the library and then added a luminance channel. I think there were some glass presets that were transparent in some other method from the regular transparency channel. perhaps it was this that allowed a self-illuminating glass. Or maybe I dreamed it and just think its part of reality. lol. I actually do that sometimes. lol.
  6. JBlack

    Help Request - Animated material

    Would you believe I have not stopped researching this since I made the OP above? I have not figured out how to do this material (let alone animate it in sync with audio). I am actually starting to think it will require a plugin. It could be using the Formula Effector (in which case I am Stumped and Stuffed). The only other workaround (but I'm pretty certain it won't work very well) is to create an image in photoshop and somehow animate it with keying and mograph cloner/sound effector
  7. I'm not 100% sure if this feature is new and exclusive to R19 or not. But, how do I first make this material? then, how can I animate it with sound? Actually, scratch the last bit. I'm familiar with Mograph effectors. Slowly getting there with expresso. After being able to make the material, I will probably have to come back and ask for help with the expresso part. So here is a screenshot of the material I am trying to recreate. This screenshot is a video grab. It is from a tutorial floating around, but it makes no mention of this material. it just uses it as a demo/mograph in the tute. So if anyone can tell me how I might make a material that can place a hexagon within a hexagon object. I've been tinkering all morning. Ive got some interesting results. however, none are what im looking for :D Thank you in advance and I can't wait to hear your suggestions :D
  8. Yes I got that while trying to make the comparisons. I was sure I used to make self-illuminating materials that way before. but clearly, I did not :/
  9. Edit: I made a mistake. Moderator (kiwi Hi) Please Delete

×