Apologies if this has been posted before, I've searched every corner of the internet for the answer to this to no avail.
I'm working on several scenes involving objects falling to the floor and bouncing. We've finally got sign-off in terms of the way the objects fall and bounce, however they need to be slowed down.
I've tried this multiple ways - baking the animation with mograph cache, changing the frame rate of the project changes the dynamics, keeping the frame rate the same but exporting at a higher frame rate simply plays the animation back at a quicker speed, and changing the time scale produces a massive headache as it slows the animation down but the dynamics go crazy - I can play with the Steps Per Frame to fix this, but as I said, the shots have been signed off and doing this causes the dynamics to change so the outputted result looks different.
Has anyone found the definitive fix to this? I've seen similar questions posted before, but no real solution. Any help would be hugely appreciated.