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Beefdoctor

Regular Member
  • Content count

    445
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26 Noble Beginner

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  • Website URL
    http://digitalmeat.uk/

Profile Information

  • First Name
    Samuel
  • Last Name
    Winter
  • C4D Ver
    19.024 Studio
  • Location
    Milton Keynes, England
  1. Free C4D Plugins: NoiseScape

    In this free C4D plugin video we take a look at the NoiseScape plugin. NoiseScape is a plugin that generates displacement via shaders with easy to use controls, we take a look through the settings and discover what kind of objects and animations can be produced. DOWNLOAD HERE Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digitalmeat3d/Twitter: https://twitter.com/digitalmeat3DGoogle+: https://plus.google.com/+DIGITALMEAT BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA
  2. Best computer for C4D

    I put this together recently, for rendering and single threaded tasks, so it's a pretty good all rounder.
  3. Cinema 4D: The Matrix Object

    In this Cinema 4D tutorial we take a look at The Mograph Matrix Object, we talk about what this object actually is and look at a use case for this object in regards to clone position deformation. Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digitalmeat3d/Twitter: https://twitter.com/digitalmeat3DGoogle+: https://plus.google.com/+DIGITALMEAT BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA
  4. Hi all member here, i want to ask for some advise about creating c4d plugin, if i don't have code knowledge and i want to create a simple plugin for Cinema 4d, so how should i do?

    Thank in advance!

  5. Quick Tip 31: View Background In Editor

    In this Cinema 4D Quick Tip we take a look at how we can perform a work around so we can use Cinema 4D internal shaders on a background. Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digitalmeat3d/Twitter: https://twitter.com/digitalmeat3DGoogle+: https://plus.google.com/+DIGITALMEAT BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA
  6. Quick Tip 30: Pivot For Multiple Objects

    In this Cinema 4D Quick Tip we take a look at how we can select our pivot when we want to move or rotate multiple objects. Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digitalmeat3d/Twitter: https://twitter.com/digitalmeat3DGoogle+: https://plus.google.com/+DIGITALMEAT BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA
  7. Digital Meat: Updates & Prime Membership

    This video is a quick update about the changes I've made to the Digital Meat website, the reasons why have Removed the extra content on Patreon, and the new Prime Membership on Digitalmeat.uk, now I can get back to making tutorials. Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digitalmeat3d/Twitter: https://twitter.com/digitalmeat3DGoogle+: https://plus.google.com/+DIGITALMEAT BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA
  8. Digital Meat: News & NAB 2018

    This video is a quick update to tell you about the latest NAB talks going up on the Digital Meat website and also to let you know about some small changes to the site, to make life a little easier for you guys. Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digitalmeat3d/Twitter: https://twitter.com/digitalmeat3DGoogle+: https://plus.google.com/+DIGITALMEAT
  9. Realflow For C4D: The Rigid Deformer

    In this RealFlow For Cinema 4D tutorial we take a look at the Rigid Deformer, this Deformer allows us to have interactions between object, realflow colliders and even fluids, we also look at how we can use a Rigid Deformers density setting to simulate buoyancy. Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digitalmeat3d/Twitter: https://twitter.com/digitalmeat3DGoogle+: https://plus.google.com/+DIGITALMEAT
  10. Digital Meat: Update Q2 2018

    Hey guys, this video is just a quick update about what to expect over the coming weeks, a new update for Unfold3D, and also some Information about my new YouTube Channel. Here's the link for my new YouTube Channel, please subscribe. Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digitalmeat3d/Twitter: https://twitter.com/digitalmeat3DGoogle+: https://plus.google.com/+DIGITALMEAT
  11. Quick Tip 29: Crash & Auto Saves

    In this Cinema 4D Quick Tip we take a look at how we can recover data if Cinema 4D crashes, we also look into the auto-save settings and how we can set a limit to the amount of auto-saves. Digitalmeat.ukIf you would like to support Digital Meat, or follow me on social media, see the below links.Patreon: https://www.patreon.com/DigitalMeat3DMerchandise: https://redbubble.com/people/digital-meatSupport: https://digitalmeat.uk/donate/Facebook: https://www.facebook.com/digitalmeat3d/Twitter: https://twitter.com/digitalmeat3DGoogle+: https://plus.google.com/+DIGITALMEAT
  12. Is it worth investing in a VFX school?

    Cool, I really hope it helps and gives you a good starting point. Also i agree, more people should know about my tutorials
  13. Is it worth investing in a VFX school?

    Hello JustBegun, I make Cinema 4D tutorials, here's a link to my site Digitalmeat.uk There's plenty of video tutorials there dealing with a wide range of aspects of Cinema 4D. I also have a Patreon page in which i provide more in-depth tutorials such as "Hard Surface Modelling" and "XPresso" Here's some links to tutorials I've done on this subject Motion Tracker Projection Mapping Object Tracking Pt1 Object Tracking Pt2 Here's one on Global Illumination Global Illumination
  14. @Cerbera thanks for looking at it, much appreciated. I thought i was going mad because it seems like something that should be pretty simple to do.
  15. Ok, here goes. I had a cloner with a bunch of cubes in it set up in a grid array, i then used the volume effector and motext to cut out some text, i then made the cloner editable. I now have a null object full of cubes in the shape of my text, i have applied a "rigid body tag" to the null and "applied to all children" i have also turned the scenes gravity off so i have a zero G environment. Now i want to disrupt the cubes using an or object or an effector and then animate the "Follow Position" and "Follow Rotation" values to return the cubes to the original text shape, but i do not want the cubes to all travel back at the same time, i was hoping i could use the falloff of the "plain effector" to control when certain cubes react to the "follow position / rotation" value. hope that makes sense

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