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Beefdoctor

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About Beefdoctor

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    Cafe Regular

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  • Website URL
    http://digitalmeat.uk/

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  • First Name
    Samuel
  • Last Name
    Winter
  • C4D Ver
    20.057 Studio
  • Location
    Milton Keynes, England

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  1. In this RealFlow for Cinema 4D, tutorial we take a look at using Vertex Maps to Blend Fluid colours. We Use these Vertex weights in the Vertex Map Shader and also use a work around to get the desired result. If you would like to support Digital Meat, or follow me on social media, see the below links. Website: Digitalmeat.uk Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter: https://twitter.com/digitalmeat3D Google+: https://plus.google.com/+DIGITALMEA BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA
  2. Thanks for link, although I've already seen that video. I highly suspect they are mixing clear fluids to avoid the problem I'm having, and if you look closely the fluids aren't actually mixing, they are just sat next to each other with some smoothing on the edge of the vertex map. In any case, I scraped together my own solution today, I'll create a tutorial and post it here when I'm done. For now here's an example of the result.
  3. Let me know if this helped with your issue, If so mark the topic solved :)
  4. It's the Collision deformer. Empty the cache in the dymanics tag, turn off the collision deformer then cache the dynamic tag again. renders correctly. EDIT: In fact don't empty the dynamics cache, just try caching the collision deformer.
  5. It played back fine for me, but it did chugg quite hard when the cylinder hit. You may want to consider using the Mesh Deformer and a lower poly cage to speed things up, and put less of a strain on your system.
  6. Can you send me your file and i'll take a look.
  7. I really enjoyed that! and you are so on point with the drinking thing it's not even funny
  8. How is the car flipping? do you have an invisible object hitting it? or a custom initial velocity?
  9. Does the frame rate of your project match the frame rate you are rendering out at?
  10. I'm hoping there is a material Guru here that can help me. I have a problem that's been doing my nut in all day. I'll try and be as concise as possible. I'm trying to create a single material that uses two separate Vertex maps to blend two colours together. I'll give you a brief description of my scene so you can understand how these vertex maps are being generated. I have a scene in which I'm using Realflow for C4D, I have two emitters filling a container and one mesher object. In the mesher object there is a checkbox called "weights", checking this on means that when the scene is cached two animated Vertex Maps are created, each relating to the two emitters. Weight 0 Weight 1 Ok, on to the material. In the colour channel of my material I have created a Layer Shader, inside that I created two colours with a Vertex Map Shader between them, I've placed "weight 1" in the Vertex Map Shader and set the blend mode to "Layer Mask" this is the result. Layer Shader Result 1 There's a couple of problems with this result, the colours seem to be getting multiplied with white for some reason, and obviously the colours aren't blending to create green. Is this a limitation of the RGB colour model? and if so what can I do to get around it? Cheers EDIT: Just so you all know, I have attempted a more elaborate material with no joy, I didn't want to post the details here because this post would be huge. I'll expand further if required.
  11. In this Cinema 4D tutorial video we are going to create an actuator using the Constraint Tag in Aim mode, this will allow us to have two objects pointing at each others pivots. If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter: https://twitter.com/digitalmeat3D Google+: https://plus.google.com/+DIGITALMEA BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA
  12. Beefdoctor

    Nvidia GauGAN

    GauGAN, named after post-Impressionist painter Paul Gauguin, creates photorealistic images from segmentation maps, which are labeled sketches that depict the layout of a scene. Digitalmeat.uk If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter: https://twitter.com/digitalmeat3D Google+: https://plus.google.com/+DIGITALMEA BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA
  13. In this Cinema 4D Quick Tip we take a look at the Colour Mapping effect in the render settings. Colour Mapping allows us to balance a scene by controlling over exposed areas. If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter: https://twitter.com/digitalmeat3D Google+: https://plus.google.com/+DIGITALMEA BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA
  14. This Livestream is an update about changes to the website and an opportunity to test out streaming in general. There will also be Live Chat so I can answer a few questions. The Stream starts on 05/05/19 at GMT+1: 10PM EDT: 5PM PDT: 2PM

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