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Beefdoctor

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Everything posted by Beefdoctor

  1. Just another heads up, on 3Dmotionshow.com, there are missing links for Sep 11th talks, and they are also not present on the MAXON YouTube channel or IBC playlist.
  2. Quick question, will XPresso be phased out? With the arrival of scene nodes and it's development, will it just replace XPresso?
  3. Thought I'd post this here as it relates to R23. I'm doing a stream tonight (8:00pm UK time), so it would be great to get your thoughts in the chat regarding R23 and other topics we'll be covering EDIT: Cortana went off without being asked at the 21:30 mark and decided to adjust my mic levels! (sigh), so you'll have to crank the volume up. Cortana has now been shot and buried.
  4. TrueSplit is a plugin by Field Creators Studio that massively expands on the native Split function already in Cinema 4D. With plenty of options that can be toggled on and off, it's definitely worth checking out. TrueSplit Download: https://gumroad.com/l/cYrNx
  5. Just wanted to point this out here as I'm sure people from MAXON are watching. I've noticed a couple of issues regarding the current live streams on 3Dmotionshow.com On the September 8th page the "MAXON News, Notes and Announcements" with David McGavran presentation links to a completely unrelated video, one that doesn't even feature David (see image below) It is also not present on the YouTube channel or the IBC 2020 YouTube playlist. There is also a missing talk from September 9th. Just wanted to make the relevant people aware.
  6. At the risk of sounding like I'm whinging in my first post, let me first say that the nodes look very interesting, and the UV updates are welcome. On to my question, Screen space reflections in the viewport in the past (R21), would only work if you had 0% roughness on your reflective material. In R23 they seem to have improved this so when you have a roughness value higher than 0%, the SSR is still visible. my issue (as far as I can tell) is that these SSR reflections do not blur as the roughness value is increased. Can anyone else confirm that this is the cas
  7. In this Free C4D Plugins video we take a look at Spline Outline by Matthäus Niedoba. The Spline Outline plugin offers something that the native Spline Outline command doesn't, it's completely non-destructive. Spline Outline Download: https://gumroad.com/l/YuSpQ
  8. In this HDA For C4D Video we take a look at Surface Flow from Rhymage. This HDA allows us to distribute thinking particles over a mesh, and animate their paths over the surface. Surface Flow HDA Download: https://gumroad.com/l/nQBtL
  9. In this Cinema 4D Quick Tip we look at how we can rotate a selection around any point, edge, or polygon. https://digitalmeat.uk/ If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter: https://twitter.com/digitalmeat3D Instagram: https://www.instagram.com/digitalmeat3d/
  10. In this tutorial video we take a look at a Houdini Digital Asset called Rhymage Object Packer. It takes what could be achieved with a Cloner, some effectors, and fields, and packages it all up in one handy tool. https://gumroad.com/l/wfYkN https://digitalmeat.uk/ If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter: https://twitter.com/digitalmeat3D Instagram: https://www.instagram
  11. In this Cinema 4D Quick Tip, we look at the Smoothing Deformer and how it can be used in conjunction with the Magnet Tool to create cloth wrinkles
  12. In this Cinema 4D Quick Tip, we take a look at relative paths, and how they can help us when sending scene files to other machines. or clients.
  13. In this Cinema 4D tutorial video, we take a look at creating a Magic door effect (also known as "Impossible space" or "Non-Euclidean Space"), this is achieved completely within Cinema 4D, with no external compositing required.
  14. In this Cinema 4D tutorial video we take a look at the Pin Material Tag, It's functionality, and how it can solve problems related to Subdivision Surfaces and Deformation.
  15. In this C4D video tutorial we take a good look at the Axis Center tool. This tool can help us quickly define Axis location in relation to object points, parent objects, and selected points, edges, and polygons.
  16. In this Cinema 4D Quick Tip video we take a look at how we can link our Timeline / Dopesheet to our Viewport and Object Manager, this means that when we select something in our timeline it will be selected in our Object Manager.
  17. In this Cinema 4D Quick Tip we take a look at Baking Mograph animations down to objects, specifically animations that are associated with Generators and Effectors.
  18. In this Cinema 4D Quick Tip we take a look at how we can create our own colour scheme, and how we can save it as a preset.
  19. In this C4D Quick Tip we take a look at creating our own custom default settings, this way we don't have to keep repeatedly setting our project FPS or render settings.
  20. In this C4D Quick Tip we look at how we can create a special track on the timeline, that can contain a sound file. This also has the added advantage of displaying a waveform, this makes animating to music much easier.
  21. In this Cinema 4D tutorial video we take a look at the Intel Denoiser. The Intel Denoiser is a new addition to C4D R21, it applies AI techniques to smooth out images and remove noise and grain.
  22. In this C4D Quick Tip Video, we take a look at a new addition that has been introduced in C4D R21. We now have the ability to use custom icons for objects and tags within the object manager.
  23. In this Cinema 4D Quick Tip we take a look at several methods of projecting Splines onto geometry.
  24. In this Cinema 4D tutorial video we are going to create an actuator using the Constraint Tag in Aim mode, this will allow us to have two objects pointing at each others pivots.
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