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gieroj

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About gieroj

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    Cafe Ronin

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  • First Name
    F
  • Last Name
    P
  • C4D Version
    16 Studio

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  1. thank You @Igor! I've followed this tutorial by Uber Eck (https://vimeo.com/201463658). As far as I understand, I'm doing everything correctly. Got my shoe divided in separate parts - laces, sole, etc. I unwrapped all of the parts that has not been baked correctly before. After I finished, I've again clicked the Bake Object menu - then checked "keep UV's" and ran the process. In the preview, everything looks OK. I can see that each part of the shoe is being analyzed. But after the calculation finishes, all i get is a messed-up texture. And whenever I re-run the process, the effect is different.
  2. Hey, the thing is i did not unwrap it at all. The model is complicated and I have never done it before. Could You recommend any place to start learning this UV unwrapping process? Thank You @Igor.
  3. hello everybody, i'm having an issue while baking an object. I have textured a shoe, using standard C4D materials but also of ones referring to normal and bump maps on my pc. I'm trying to bake the texture onto the shoe and then export as a collada for someone else to work on. After the baking process i end up with a little issue - those textures containing bump maps and normal maps, seems to have an error. Those details are no more visible and the areas have a different color then they should. I might be missing something simple, thanks for any advice.
  4. Hey everyone, i've managed to add the shoes with a PSR contstraint tag. It looks good! Thanks for help. but if i needed the shoes to bend a little, what can I do?
  5. ye.. the shoes should actually bend a little. Looking at the mixamo preview animation, the mocap data has this bending information of the feet included. Thank You@maliohammad, @Rectro, @BigAl3D - i asked this question in advance. Will probably deal with this tomorrow/the day after tomorrow. Will come back here if i'm lost haha! thank You again.
  6. hey everyone, can someone tell me what is the best solution for adding shoes to a character and animating it? I have a pair of shoes, a mixamo mocap file and an avatar. I'm currently working on his clothes in Marvelous Designer, then i want to export that to C4D. All i'm struggling with is adding shoes. I have a specific pair of shoes, modelled and textured and I'm wandering how to integrate them with animated character with animated clothes on. Any help is highy appreciated, F.
  7. thanks @Rectro for the reply! All i need to create is 10 seperate stills, no video, no animation. Just: 1) pose a character 2) change his clothes - apply different texture (no dynamics) 3) change environment 4) render.
  8. hey, this is a newbie question, so I'm posting it in a newbie section. My task is to create a series of scenes presenting a character in different scenarios - bookstore/street etc. A friend supplied me with three images (added to this post). The main goal is to acheive a look, simillar to Max Payne 1 character in terms of complexity. I'm really trying to find a nice way of modeling a simple character and then adding clothes to him. I would appreciate any suggestions on how to start.
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