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gokii

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  • First Name
    Grant
  • Last Name
    Hoki
  • C4D Ver
    R18.041 Studio
  1. A bit more complex than that. I've created a custom alphabet based on Helvetica and would like to set live type via MoText that will then drive the custom character set. Here's an example of the workflow I'm shooting for, if it's possible. 1 - Set type in Helvetica using MoText 2 - Replace standard Helvetica characters with the custom models, retaining kerning etc. 3 - Render Right now I'm setting the type, committing it, and then using the Replace With command to replace the committed characters with the custom characters. I'm hoping to find a more streamlined process.
  2. I'm trying to replace the MoText characters with custom made models. Any idea if this is possible? My objective is to use MoText to set and kern the type then replace the characters with stylized custom characters.
  3. Something like this: https://imgur.com/a/6Ioxh Say I have cubes that are 1x1, 1x2, 2x2 etc, how can I form them into a flat seamless grid? They wouldn't need to be layered in Z, and ideally I could use a random seed to change the grid generatively. Any ideas?
  4. Looks like I'm having some aliasing problems exclusive to team render using the standard renderer in R18. The problem occurs with the reflectance on a bezel that is being blown out. Team rendering creates what looks like specular aliasing, but rendering on a single box produces clean results The team render kicks out the aliasing regardless of rendering a still or a sequence, or adding/subtracting nodes. Adjusting alias settings either globally or locally to the geo has no effect. Reducing the reflectance does wonders - team render handles like it should and the problem is solved. However, the design has been sold up the chain and tweaks are largely out. Really hoping to use team render on this job, but I'm out of ideas how to use it with the elements I've inherited. I've attached images for the geo, no aliasing, aliasing, and reflectance turned down. Thanks for the help!

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