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kitefly

Regular Member
  • Content count

    76
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About kitefly

Profile Information

  • First Name
    juan
  • Last Name
    iturbe
  • C4D Ver
    17 Studio
  • Location
    panama
  • Interests
    textures

Recent Profile Visitors

591 profile views
  1. aw man i will take a look at this, look like an awesome rig
  2. Can anyone help me with this?

    hey there are many ways to create something like that, a plane shaped like a S like much a real studio would give you a nice result, light is with a bit soft light or add a bit of luminance. Top light is soft and large, materials are almost 100% diffuse. use GI, IR plus LM should do !
  3. I couldn't make the last challenge and i don´t even know where to begin this one !
  4. Friendly Idea to expand cafe community

    oh sh**, it take a bit to refresh sometime and I clicked too much, sorry
  5. @King of Snake and @VECTOR a problem solved feels like taking a dump right when you can't take it no more. !!!!
  6. hey guys im writing to you with a little idea, im new around here but I love this forum. And theres so many great people here that I was thinking it would be great if as a community we could have some communication with the outside. So since we do lost of internal stuff here like challenges, wip, models, renders ect I was thinking how about we start to curate an instagram gallery with the best from the cafe, to have some contact with the outside world, members could submit work by hashtag #c4dcafe or here maybe. This would be a way to grow a fan base for the community itself, we could post winners from out challenges and give them recognition, and maybe have our own cafe gallery that kicks ass. whats do you guys think of this ???
  7. Hey I wouldn't think about it the cheap way. like ugly geometry on the inside, I think it might bring trouble later, let say this was a casing and you had to shell it and were told right at the end. cuz clients are like this. if you got bad geometry on the inside your back to zero. check out this series of tuts by Sheppard Oneill in youtube link is up there. specifically this tutorial Sub-D Modeling in C4D - Lesson 5 - Extruding one shape from another For example check how mine is going, I just did a quick shell with the cloth surface generator to show you the inside as to provide a clue with how you might tackle it. is this render I realized theres a kink in the curvature of the large cylinder with is not very visible as a solid piece, but when I shelled it I can see the problem, this is why I think is important to account for this scenario. I realized whats cousins the kink and will redirect the flow to fix it. I really want to see @VECTOR mesh !!!!! @VECTOR yours working on one right ? to instruct us all after wards.
  8. It was tricky AF. I had to model it twice, One tip. Use symmetry
  9. Holy sh** dude !!! this is amazing work, this is movie quality 100%
  10. hey whats up guys, I always try to start with whats seams more difficult for me in this case the double cylinder detail is the challenge. I think I did pretty good im actually quite surpriced of the outcome here it goes, hopefully ill get a bit more time this week to finish It
  11. another 3D/2D mix

    nice work man ! smoooth all the way trough !
  12. Character modeling Zhulub

    Hey man ! its an awesome world really, im just glad to partake. Sometimes I feel like we are the real aliens building this crazy stuff with computers. I would say I´ve been modeling seriously for like 8 months, before that I really had very little know how, didn't now anything about n-gons or flow, or cuts. I managed to work with cinema for about two years now at that level, I´ve learned by myself and of course spending some good money on training. Now im just starting to see improvement im my modeling, I really digg great topology I think its beautiful !. I really want to improve im making complex hard surface shapes but its quite the monster as well. I think theres a serious lack of resources or maybe I´ve been lousy at looking. anyways im also here to learn from you guys ! and thank you for your time to look at the work and comment. Not much of a community doing this around where I live so this is great for me.
  13. Character modeling Zhulub

    ok thats more useful, im thinking lots of practice ? right

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