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About graphos

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    Cafe Ronin
  • Birthday 02/19/1995

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  1. We get a similar request, not so long ago on plugincafe.MAXON.net forum. https://plugincafe.MAXON.net/topic/11033/setting-quicktime-options/4 note GetImageSettingsDictionary/SetImageSettingsDictionary are introduced in the R20 version and there is no workaround for previous version. Cheers, Maxime!
  2. The number you use as parameter indicate the way you use this command not a way to get a specific object like it will be in a list. Technically you can do objList = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_SELECTIONORDER | c4d.GETACTIVEOBJECTFLAGS_CHILDREN) print objList[2] # will give you the 3rd object you selected (list start with index 0) #And here you can simply iterate over the list as you do normally for obj in objList: print obj For more informations make sure to read https://developers.MAXON.net/docs/Cinema4DPythonSDK/html/modules/c4d.documents/BaseDocument/index.html?highlight=getactiveobjects#BaseDocument.GetActiveObjects Hope it's help.
  3. I'm more than open for this kind of project. As some may know I mostly do pipline tool and would love to share some internal tools (like my pose2pose plugin wich is only internal for the moment, I used it on my last production), but I will be able to develop in python or even C++. I will also be able to make some rigs, animation and lighting stuff. But the most important as it's has been said is to firstly work on a story before to work for c4d. And how long the film should be or how long the production should be ? Secondary I think it's also important to make everythings open source at the end, and if this is done I think is somethings that have to been said since the start. Finally why not go into artella? Even if they don't have native support for cinema 4D, like they got for maya, they got pretty huge pipline tool very handy for fedback and webased (witout the need to have a licence) Moreover I'm sure we can contact them and look about a way for make their pipline tool available for C4D. In the same way it will help a lot for "hiring" some pre-production artists wich don't care to use c4d, It will also imrpove the visibility to the project, and if we support c4d for artella that mean we can hope for next projects. Btw i really agree with everfresh about "a talented and experienced director having the final word on everything. having something like votes on important decisions will lead to a nightmare." Anyway nice project and nice website, count me in ! EDIT: in order to make the project move forward, maybe I can setup a quick and dirty discord, it will allow people to meet each other, speak about what kind of things they love and it will be easier for send somes reference.
  4. I may be wrong but for both object id are just one check box, isn'it? If yes I doubt to support them in a near future. I will maybe support Cycle4D since there is already another people asking me for it. But is not on my early to do list.
  5. Hello everyone, I'm proud to introduce a new version of my plugin EasyObjectID It allow you to set Object Id from your scene to your render settings in one click ! For more informations please visit https://gr4ph0s.github.io/EasyObjectId_V2/ Preview video Download links http://graphos.xyz/files/Plugin/graph_EasyObjectID/graph_EasyObjectId.zip Installation Unzip Copy into your plugin folder Support Windows and Mac R16 + Cinema 4D (ProRender - Standard - Physical) Redshift Arnold Octane (Object ID - Layer ID) Vray (1.9 - 3.5) Iray I’m really glad of any any feedbacks, features requests or suggestions. Then don’t hesitate to contact me at graphos.xyz/Contacts/ or via pm here
  6. Do you have the R19 or you want a pre-R19 working method?
  7. You can open the console (using Shift + F10) or going to script => Console. It will show you all python errors. Without code we can't really help you more.
  8. There is actually two way for adding tag (and object) in c4d. Create it in memory then insert it to the scene/object using InsertTag import c4d def main(): obj = doc.GetFirstObject() if not obj: return #Tag is only present in memory here tag = c4d.BaseTag(c4d.Ttexture) obj.InsertTag(tag) #InsertTag return nothing it's simply insert the tag to the obj c4d.EventAdd() if __name__=='__main__': main() Or you can create a new tag using MakeTag import c4d def main(): obj = doc.GetFirstObject() if not obj: return tag = obj.MakeTag(c4d.Ttexture) #Maketag create a new tag, return it and laso add it to the obj c4d.EventAdd() if __name__=='__main__': main() Hope it's help :)
  9. Not tested but probably not. But I'm currently working on translate it to C++ so Vray3.4 on R18 will be supported soon ;)
  10. Doesn't have time to test, but basicly bones are just like a POINT object linked visually to there children, and their rotations don't really matter. So I will told you to get the world Matrice of all bone s' children, rotate the bone, reset the previous world matrice of all children. Hope it's make sense, Will code something when I will have sometime
  11. graphos

    Nested Drop Down Menu

    Not sure it's if possible, at least I never saw this (or remember). Your drop down menu is an Integer user data set to cycle UI? I acutally get in mind a way for doing it but it's will be tricky as ^%@!. So I will wait until a more experienced people confirm that is not possible by using default user data.
  12. I encourage you to not post into multiple forums the same question. (People hate loosing time helping other when the problem is already solved :p) For future reader I made an answerd here http://www.plugincafe.com/forum/forum_posts.asp?TID=13784
  13. graphos

    Nested Drop Down Menu

    In which context you are? Gedialog? Script? Xpresso? User Data?

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