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About graphos

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    19.024 Studio

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  1. May I ask you your CPU to see if it's support AVX instruction set and your OS. Cheers BTW: even if this forum is read by few MAXON employee, and while redshift is a MAXON product now, please if you have issue with redshift contact them directly on their forum.
  2. We get a similar request, not so long ago on plugincafe.MAXON.net forum. https://plugincafe.MAXON.net/topic/11033/setting-quicktime-options/4 note GetImageSettingsDictionary/SetImageSettingsDictionary are introduced in the R20 version and there is no workaround for previous version. Cheers, Maxime!
  3. My free light lister for redshift Preview (outdated gonna update it in the week) Download: http://graphos.xyz/files/Plugin/graph_redshift_light_lister/graph_redshift_lightlister.zip Source code: https://gr4ph0s.github.io/c4d_redshift_light_lister/ Anu suggestion is welcome ;)
  4. I just wanted to add for people who keep saying new core doesn't coming, if you lok at the current sdk you will see a lot of function accept a thread as argument for being executed into another thread. Even if multi threaded doesn't mean multi processor, it's show us, MAXON try to parallelize their core, and it's a huge step for making it working into multiple processor ;)
  5. I really don't see the point to develop and integrate new render engine. This two year give us Redshift, Corona, Arnold, Cycle, Thea. And we already get Octane, Vray. And they are used a lot in production. Maybe youtube kiddies who do minecraft no care. But they also no care about buying render engine. So about market place of this new engine I have some huge doubt it's worth the time it's ask. And since 90%(It's random number I don't have any proof. But I never met someone who use ar in production) of us already use 3rd party engine, I really doubt we will switch and change all our workflow for his. Moreover when you come for ma node base element why you would go backward to this old system? About video, for me it's nothing... It's just a car with a shader, nothing fenzy. And we don't know the spec of hte machine but it's for sure a monster. About UV editor I don't want to kill dream of everyone but I just want to let you know they have introduce in R18 in python the UV command who are aviable since R14 in C++. So if they rewritte everything about UV I don't see the point to take time to port C++ function to python function when you will change everything in one year. So it's why for me UV tool will AGAIN not evolve. About bodypaint, yeah it's true, but really who use it nowaday and even the sneek peak just shouw us, how bad it will be. Just look at mari/Substance Painter/Quixel simplicity vs quality. So yeah it's build in c4d, but personally I prefer loose 10sec for export and 10sec for import and have huge more control/quality in another software ! And About core improvment, keep in mind multi-threading doesn't mean multi-cpu ! :/
  6. About priority I know is not like you but you can do a left click into object which are stacked. And select the one you want. For other thing you can do it in python ;) About tag I don't really udnerstand what you mean but I have no doubt you can do it in python ^^ Even if you can't do it directly in python you can display it in the viewport or anywhere you want throught python. About preset you mean for UD creation? Again it can be made in python :) New projet can be easily done in python excepted for texture path which are global :/ About Nitropose I currently developped one And I will release it as open source when finnished ! About material creation I 100% agree but again you can make a simple button which gonna create your material. And since you speak about redshift I point you to the script I made for rs script creation => https://www.redshift3d.com/forums/viewthread/10457/P30/#69130 For the background color you can change it into preference color. And you can also easily make a python plugin for switch beetwen them. Anyway I don't have a lot of free time due to my school animation project + work but when finnished (in 2months), and acording the update from R19 I will make thoses plugins ;)
  7. No is a big project. And yeah a bit like nitropose. But with more features and since I will be on a one year production I need a fully customizable tool and one where I fel confident with it. And is not the case of nitropose. It's mainly why I'm doing it ! :D
  8. I just posted the plugin here => @bezo you are speaking about my pose plugin? It's on the right way. here you could see my roadmap on the developpment of it. https://trello.com/b/vRImHyp1/pose-master
  9. Again thanks for your effort 3dKiwi and maliohammad but as I said I'm lazy I want a one click solution ! :p @ArtNoldy for sure. But since I'm a niewbee in C++ It's slow. But I guess in the end of the next week it will be ok. and only for R14+
  10. Thanks for the video. But I guess I will do my plugin since your method only work in 2D (so you can't costraint to 2 axis for exemple) and moreover it's a lot of click for something that must be instant. Anyway huge thanks for take the time to make a video and a workaround :)
  11. Thanks for the answerd but excepted again if I do the thing badly there is no snap in this mod (only 2d snap). http://recordit.co/vnNPhJGl3J Here is what I excepted to do http://recordit.co/XHJGA5DaBB (I have made it with a tool plugin coded in c++)
  12. I have managed to get it working but for the moment it's work as an xpresso/python so it's not very usefull. Here A quick preview. http://recordit.co/IVPNATWFPp I will investigate for a more easy way as the one in c4d (since the axis constraint did not work with snap) EDIT : I have figure a good way to do it ! :D http://recordit.co/XHJGA5DaBB here a proof of concept dat snap the whole mesh (but it's only cause i'm lazy and for testing but I will be able to only snap selected point). It will be aviable as a tool :) Stay tuned ! Of course I will share it for free :)
  13. Just another question is there a way for constraint a specific axis? I speak of something like that : http://recordit.co/W7ABRvtr1S If nothing exist I guess I could write a plugin in python who do that pretty easily just let me know if it's not already a feature like that in c4d.
  14. Dammmmm I used c4d for 4 year and it's jsut sooooo stupid. I really love you. But it's so hidden. Now is working as excepted... I feel stupid It's a game changer
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