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TRussell

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Everything posted by TRussell

  1. The Datsun brings back some memories and that is some beautiful rendering.
  2. Wowwww, that is so impressive. How do you get the material applied so consistently across the model?
  3. Thanks a lot for the comments, been modelling the cars I would like to own but can't afford. Buick is one of my favourites Modelling a jar?
  4. Man, that paint looks good, will definitely try it. Thanks a lot.
  5. Thanks Bolos Here's some of the reference pics I used and my modelling with the blue prints. I actually rounded off the back in the later renderings but hey, if it's out by a bit I'm cool with it.
  6. Yep, looking soooo much better, you have filled a big hole in my knowledge. Going to go and make a few glass objects :) :) . Thanks again. Thank you, I turn the hypernurb subdivision renderer up to 4, mainly for the tight curves. First time I have used it but the boot vent corners were tight and had corners on a lower setting.
  7. I think I got it. I ended up with only the transparency chanel, refraction 1.52, no exit reflections, Fresnel reflect 100% , Fresnel texture, mix mode normal and absorption distance .001 ( went from .1 to .01 etc bit couldn't see any difference.) Only issue is I believe the refraction is too strong.
  8. Thank you so much for your comments, very encouraging. I 'tampered' with exit reflections but it didn't make any difference and I don't know how to achieve real world thickness, google just can't solve all life problems sometimes :)
  9. Well I am really happy with this. A few firsts for me and a few mistakes. Any comments and consructive criticism welcome.
  10. Damn thats good, I'm not even going to ask how.
  11. Got most of the front done, really happy the way it's turning out.
  12. That is awesome. I wouldn't have the imagination to even think of it.
  13. Oooops, always forget them. Not sure how to do it so I just took a screen shot. Thanks for the comments.
  14. I'm trying to improve the accuracy and quality of my topology and model more components from the same polygon. So far it started with a disc.
  15. Okaaaay, that makes perfect sense. Thanks a lot, again.
  16. OK, thanks https://www.dropbox.com/sh/414h0ae2gojtn12/AACut3kcWhDgkKslkLGOpDIZa?dl=0
  17. I'm sure this will have a simple solution but I just can't seem to find the answer. After I use the bridging tool this is what happens when placed in a hypernurb.
  18. Those lines are very impressive.
  19. Think I'm done. Everytime I look I see things to change so that will do for now.
  20. I have a bit of a strange work around. Although the hdri is not seen by camera it is still seen in the reflections. I put a polygon, coloured black, behind the rear and side windows then used a compositing tab to make it not seen by camera. Not 100% what I was after but I'm happy enough. I really appreciate the help. Thanks
  21. It's simply because I'm after that look. I have other cars that I would like to render with a nice gradient and not a wall, to make a series of images. If it's not possible then it's not but I want to try.
  22. No, the same problem still remains. The windscreen is nice but hdri still shows through the rear glass and the opening of the door.
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