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keyframer

Regular Member
  • Content count

    71
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Profile Information

  • First Name
    Alex
  • Last Name
    Maye
  • C4D Ver
    R18.039 Studio
  • Location
    Switzerland
  1. Scale Project problem (with Morph Cam)

    but why when I scale directly the nul size it was not working ?
  2. Scale Project problem (with Morph Cam)

    I HUDGE THANK YOU Bezo :-) And it was so...logical...:-)
  3. Hi there ! I have a big problem that I can't fix :-( I made a few months ago a project with a map and a morph cam (see file First project). In those files I just put the ground, no the city on it (too big). The client would like to put a new city on it. The problem is when I did the first project I made my scene (map,city,morph cam) really really small and the project work better and faster if I have the objects more bigger. So I made another project (see project scale). I have put my morph cam and my ground in a null and scale it bigger (1500 in scale of the null) to fit my new city. It's working but at the end the camera morph is not really matching my first project. If you go at frame 475 of the two files, the map is a bit offset. And I really really dont understand why. if someone could help it's really really cool :-) Thank you ! First Project.zip Project scale.zip
  4. Coordinates Z change with X Position

    cool, ok. It's working now. Thank you !
  5. Coordinates Z change with X Position

    Hi, Ok but when I alt-add a null as parent and zero out the tram rotation and then the axis of my null is not align with my object. So yes the x-y-z position are not linked anymore but if I want to move in the path of the object it's really difficult ?
  6. Hi there, I have a problem that I can't fix. I have to make tramway on a map but when I move my x position to move the tramway, the z position move too... And so my path don't go straight, after few frames, it move on the z... I really don't understand why, maybe something with my world orientation ? something like that. Thank you very much for your help :-) I attached a file with only my tramway, no map (too big file) but if you move the tramway you can see that the z position change coordonates when I change on my x position. Untitled 2.c4d
  7. Scalling object

    Hi there, Sorry I posted this, but with my old account on another computer, didn't see it. Sorry for that. So yes Bezo thank you ! it's exactly that :-)
  8. Hi there, I have to make a plexus effect on footage. Well I think I am going to use the AE plexus plugin. But I have to "stick" my plexus effect on the ground/rock (see attached image) The footage have a little pan camera. In plexus I can use .OBJ. Can I like use the motion tracker of C4D, track the ground and then recreate a plane who have the form of my rock and then I can export as a .OBJ and then I can apply plexus on it ? or someone have a better idea ? Thank you very much !
  9. inner extrude and symetry

    ohhh thank you Rectro ! so simple ahah, Thanks !
  10. Hi there ! I follow a tutorial for modeling a lowpoly character, but it's made in blender so I follow and try to do that in C4D. When the tutorial start to extrude the head he make like a inner extrude then start the extrude. (image 1,2,3) But when I do it, I get weird inner extrude symetry. (image 4,5) So, there is a solution to do that ? thank you very much for the help :-)
  11. point selection cloner

    Hi, I make often cloners on a grid like for a field of trees. But since a day when I put my tree in the cloner it's working but when I want to make a selection to delete somes, the points selection are not in place, so it's really hard to fine wich object I delete. Here is a screenshot, my points are not in place. Thanks for the help ! :-)
  12. Rotate separatly object into mograph

    Ho ! Thanks southpaw ! So logic by the way...I forgot often the coordinates of the object before I put into a modifier. Yes I know about the layers, but I don't think all the time to do it :-) Thanks have a great day !
  13. Rotate separatly object into mograph

    Hi, Yes, I only add rotation in the random effector. And it's set to radial and the center of my axis is in the center of the cube. And when I add rotation in the random they go crazy... Here is the file Thanks ! squares.c4d
  14. Hi ! It's certainly simple :-) I have put a square into a mograph radial cloner and then animate with the angle. I would like to have the possibility to rotate all my squares randomly. If I put a random effector or a plain they don't stick to my radial path. I made rotation of the square directly, that's what I want, but have a random rotation. Thanks for the help :-)
  15. You mean in the input multiply ? Well I did not put any number in there, and I added like 80, and now the emitter...emitt :-) But in the video he put a color speed display, and I did it too, but it seem to not working... I'm really new in Xpresso, what do you mean by a local vs global ? Thank you Jed !

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