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    Come on Igor
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    20.057 Student

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    SO many
  1. @everfreshOne more comment: the way I'm looking at it is no one seems to address having joints or bones along adjacent or parallel axes - am I thinking about this correctly?
  2. Hey @everfresh, Vialen Dank für ihren Blick. I will review this thread and look in the file here first this this morning.
  3. One correction: in my previous post, the annotation I added to the .c4d file says 'restriction' rather than 'protection' tag. I have tried to use 'protection' tags not restriction.
  4. Good evening/afternoon/morning folks: I have a few, related, questions about IK rigging a robotic arm. I've created an example file with my exact questions for any of you: brave, bored, experienced or generous enough to have a look. The crux of my challenge is multi-axis and rotation constraints. I've looked, closely, at most online tuts, to no avail. Thanks a ton, in advance for having a look. IK_Reference_for_Questions.c4d
  5. Greeting C4DCafe Members: A curious challenge: I apply a Displacer deformer to a sphere, (either parametric or geometric) animate a noise in the shader, 'render perfect' turned OFF for parametric, Interactive Render Region shows deformation, Render to Picture Viewer shows deformation - but the ACTUAL render - perfect sphere - EVERY TIME - no matter what -very curious. I've tried, variously: increased polys, added Sub-D, changed project scale, added displacement channel to texture...still, every render revert to a perfect sphere. Any suggestions? In advance, really, thank you for your time and consideration.
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Dear members, we are aware of few more bugs that are still present withing the theme.We just wanted to let you know that we are working to fix them as soon as possible.


Please be aware that we are manually approving all new registrations, due to spam prevention. Please be patient in case you cannot login right away, we will approve you within 12h or less if we decide you are not potential spammer. 


Thanks for understanding! :cowboypistol: