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About grinline

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  1. Is it possible to have hair grown or attached to a "skin" object that is rigged with bones? So far I can morph models around with FFD's, Bends, etc and any hair grown on these moves great! But If say I create a Bigfoot character with arms, legs, etc that are rigged with bones, and I grow hair onto the orig polys of his body model BEFORE I give it the "bind" command...the hair doesn't move with the skin! And it seems (which would make sense) that you can't grow hair on a skin object (which appears AFTER binding). So my overall question is: how do you put hair on a character model that is bone rigged?? Thanks a ton for any advice! :)